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  /src/games/rogue/
save.c 150 r_write(fp, &bear_trap, sizeof(bear_trap));
230 r_read(fp, &bear_trap, sizeof(bear_trap));
trap.c 60 short bear_trap = 0; variable in typeref:typename:short
108 case BEAR_TRAP:
110 bear_trap = get_rand(4, 7);
move.c 89 if (being_held || bear_trap) {
476 if (bear_trap) {
477 bear_trap--;
use.c 164 being_held = bear_trap = 0;
477 bear_trap = 0;
rogue.h 164 #define BEAR_TRAP 1
684 extern short bear_trap;
level.c 387 being_held = bear_trap = 0;

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