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    Searched refs:blind (Results 1 - 8 of 8) sorted by relevancy

  /src/games/rogue/
use.c 59 short blind = 0; variable in typeref:typename:short
149 if (!blind) {
176 if (blind) {
351 if (blind) {
486 if (blind) return;
521 blind = 0;
563 if (!blind) {
566 blind += get_rand(500, 800);
save.c 152 r_write(fp, &blind, sizeof(blind));
232 r_read(fp, &blind, sizeof(blind));
monster.c 293 (monster->m_flags & INVISIBLE)) || blind) {
310 || blind) {
496 if (!blind && (detect_monster || rogue_can_see(row, col))) {
504 (dungeon[mrow][mcol] == FLOOR) && !blind) {
603 if (blind || ((monster->m_flags & INVISIBLE) &&
667 if (blind) {
754 retval = !blind &&
move.c 251 if (blind) {
466 if (blind) {
467 if (!(--blind)) {
room.c 110 if (!blind) {
138 if (blind) {
160 if (blind) {
trap.c 261 if ((!blind) && ((row != rogue.row) ||
spec_hit.c 365 if (!blind) {
rogue.h 685 extern short blind;

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