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Searched
refs:blind
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
use.c
59
short
blind
= 0;
variable in typeref:typename:short
149
if (!
blind
) {
176
if (
blind
) {
351
if (
blind
) {
486
if (
blind
) return;
521
blind
= 0;
563
if (!
blind
) {
566
blind
+= get_rand(500, 800);
save.c
152
r_write(fp, &
blind
, sizeof(
blind
));
232
r_read(fp, &
blind
, sizeof(
blind
));
monster.c
293
(monster->m_flags & INVISIBLE)) ||
blind
) {
310
||
blind
) {
496
if (!
blind
&& (detect_monster || rogue_can_see(row, col))) {
504
(dungeon[mrow][mcol] == FLOOR) && !
blind
) {
603
if (
blind
|| ((monster->m_flags & INVISIBLE) &&
667
if (
blind
) {
754
retval = !
blind
&&
move.c
251
if (
blind
) {
466
if (
blind
) {
467
if (!(--
blind
)) {
room.c
110
if (!
blind
) {
138
if (
blind
) {
160
if (
blind
) {
trap.c
261
if ((!
blind
) && ((row != rogue.row) ||
spec_hit.c
365
if (!
blind
) {
rogue.h
685
extern short
blind
;
Completed in 93 milliseconds
Indexes created Sat Oct 18 08:10:09 GMT 2025