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  /src/games/gomoku/
pickmove.c 367 if (cbp->c_combo.s <= sp->s_combo[color].s) {
368 if (cbp->c_combo.s != sp->s_combo[color].s) {
369 sp->s_combo[color].s = cbp->c_combo.s;
382 if (cbp->c_combo.s <= sp->s_combo[color].s) {
383 if (cbp->c_combo.s != sp->s_combo[color].s) {
384 sp->s_combo[color].s = cbp->c_combo.s;
504 ncbp->c_combo.cv_force = c;
505 ncbp->c_combo.cv_win = n;
581 if (cbp->c_combo.s <= sp->s_combo[c].s) {
582 if (cbp->c_combo.s != sp->s_combo[c].s)
    [all...]
gomoku.h 163 union comboval c_combo; /* F: initial combo value (read-only), member in struct:combostr
bdinit.c 117 cbp->c_combo.s = sp->s_fval[BLACK][r].s;

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