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  /src/games/gomoku/
pickmove.c 266 if (four_in_a_row(color, cbp->c_vertex, cbp->c_dir))
278 cp = &sp->s_fval[color][r = cbp->c_dir];
446 if (r == ocbp->c_dir)
514 ncbp->c_dir = 0;
600 r = cbp->c_dir;
756 ncbp->c_dir = ovi.o_frameindex;
759 n = (ovi.o_intersect - ocbp->c_vertex) / dd[ocbp->c_dir];
765 ncbp->c_dir = 0;
773 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
873 nep = &einfo[cbp->c_dir];
    [all...]
bdinit.c 120 cbp->c_dir = r;
268 u_char ra = fa->c_dir;
gomoku.h 155 * c_dir if C_LOOP is set.
169 u_char c_dir; /* F: frame direction, member in struct:combostr
makemove.c 186 &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
193 cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];

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