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  /src/games/gomoku/
pickmove.c 266 if (four_in_a_row(color, cbp->c_vertex, cbp->c_dir))
277 sp = &board[cbp->c_vertex];
341 board[cbp->c_vertex].s_flags |= MFLAG << r;
512 ncbp->c_vertex = (spot_index)(osp - board);
599 fsp = &board[cbp->c_vertex];
743 ncbp->c_vertex = (spot_index)(osp - board);
759 n = (ovi.o_intersect - ocbp->c_vertex) / dd[ocbp->c_dir];
918 sp = &board[cbp->c_vertex];
982 struct spotstr *sp = &board[cbp->c_vertex];
993 spot_index s = tcbp->c_vertex;
    [all...]
bdinit.c 118 cbp->c_vertex = (spot_index)(sp - board);
267 spot_index s = fa->c_vertex;
gomoku.h 165 spot_index c_vertex; /* F: frame head, member in struct:combostr
makemove.c 186 &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];
193 cp1 = &board[cbp1->c_vertex].s_fval[us][cbp1->c_dir];

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