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Searched
refs:can_move
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/rogue/
move.c
86
if (!
can_move
(rogue.row, rogue.col, row, col)) {
303
can_move
(int row1, int col1, int row2, int col2)
function in typeref:typename:boolean
hit.c
358
(!
can_move
(rogue.row, rogue.col, row, col))) {
rogue.h
464
boolean
can_move
(int, int, int, int);
room.c
146
if (
can_move
(row, col, row+i, col+j)) {
Completed in 14 milliseconds
Indexes created Wed Oct 15 03:09:54 GMT 2025