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  /src/games/rogue/
move.c 86 if (!can_move(rogue.row, rogue.col, row, col)) {
303 can_move(int row1, int col1, int row2, int col2) function in typeref:typename:boolean
hit.c 358 (!can_move(rogue.row, rogue.col, row, col))) {
rogue.h 464 boolean can_move(int, int, int, int);
room.c 146 if (can_move(row, col, row+i, col+j)) {

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