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    Searched refs:cloaked (Results 1 - 17 of 17) sorted by relevancy

  /src/games/warp/
us.h 13 EXT bool cloaked; variable in typeref:typename:EXT bool
us.c 46 cloaked = false;
115 cloaked = false;
140 cloaked = false;
303 cloaked=false;
play.c 73 cloaked = cloaking;
move.c 598 ch = cloaked?'C':'E';
600 ch = cloaked?'c':'e';
them.c 11 * Was trying to create pirates from cloaked pirates.
14 * Fixed Romulan writing spaces while cloaked.
330 if (ent && (!cloaked || ent->image=='E' || ent->image=='e'))
weapon.c 551 cloaked = 0;
  /src/games/trek/
capture.c 68 /* check for not cloaked */
69 if (Ship.cloaked) {
70 printf("Ship-ship communications out when cloaked\n");
shield.c 91 stat = &Ship.cloaked;
dock.c 101 Ship.cloaked = 0;
abandon.c 110 Ship.cloaked = 0;
attack.c 50 ** (2) You are not cloaked. Note that if you issue the
51 ** cloak command, you are not considered cloaked until you
91 if (Ship.cloaked && Ship.cloakgood)
srscan.c 119 if (Ship.cloaked)
120 printf(", CLOAKED");
torped.c 82 if (Ship.cloaked) {
84 "cloaked.\n");
trek.h 221 char cloaked; /* set if cloaking device on */ member in struct:Ship_struct
phaser.c 123 if (Ship.cloaked) {
events.c 468 /* eat up energy if cloaked */
469 if (Ship.cloaked)
setup.c 140 Ship.cloaked = 0;

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