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Searched
refs:cloaked
(Results
1 - 17
of
17
) sorted by relevancy
/src/games/warp/
us.h
13
EXT bool
cloaked
;
variable in typeref:typename:EXT bool
us.c
46
cloaked
= false;
115
cloaked
= false;
140
cloaked
= false;
303
cloaked
=false;
play.c
73
cloaked
= cloaking;
move.c
598
ch =
cloaked
?'C':'E';
600
ch =
cloaked
?'c':'e';
them.c
11
* Was trying to create pirates from
cloaked
pirates.
14
* Fixed Romulan writing spaces while
cloaked
.
330
if (ent && (!
cloaked
|| ent->image=='E' || ent->image=='e'))
weapon.c
551
cloaked
= 0;
/src/games/trek/
capture.c
68
/* check for not
cloaked
*/
69
if (Ship.
cloaked
) {
70
printf("Ship-ship communications out when
cloaked
\n");
shield.c
91
stat = &Ship.
cloaked
;
dock.c
101
Ship.
cloaked
= 0;
abandon.c
110
Ship.
cloaked
= 0;
attack.c
50
** (2) You are not
cloaked
. Note that if you issue the
51
** cloak command, you are not considered
cloaked
until you
91
if (Ship.
cloaked
&& Ship.cloakgood)
srscan.c
119
if (Ship.
cloaked
)
120
printf(",
CLOAKED
");
torped.c
82
if (Ship.
cloaked
) {
84
"
cloaked
.\n");
trek.h
221
char
cloaked
; /* set if cloaking device on */
member in struct:Ship_struct
phaser.c
123
if (Ship.
cloaked
) {
events.c
468
/* eat up energy if
cloaked
*/
469
if (Ship.
cloaked
)
setup.c
140
Ship.
cloaked
= 0;
Completed in 54 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025