/src/usr.bin/vis/ |
foldit.c | 45 foldit(const char *chunk, int col, int max, int flags) 59 col = 0; 62 col = (col + 8) &~ 07; 65 col = col ? col - 1 : 0; 68 col++; 70 if (col > (max - 2)) { 72 col = 0 [all...] |
/src/usr.bin/systat/ |
keyboard.c | 57 int ch, rch, col; local in function:keyboard 71 col = 0; 74 while (col == 0 || (ch != '\r' && ch != '\n')) { 92 if (col == 0) { 121 col++; 127 if (col > 0) 128 col--; 131 if (ch == CTRL('w') && col > 0) { 132 while (--col >= 0 && 133 isspace((unsigned char)line[col])) [all...] |
iostat.c | 127 int col, regions; local in function:numlabels 147 col = 0; 150 if (col + COLWIDTH - 1 > getmaxx(wnd)) { 151 col = 0, row += linesperregion + 1; 156 mvwprintw(wnd, row, col + 5, "%s", cur.name[i]); 159 mvwprintw(wnd, row, col + 11 + secs * 5, 161 mvwprintw(wnd, row + 1, col, " kBps %s", 167 col += COLWIDTH; 169 if (col) 204 int row, col; local in function:showiostat [all...] |
globalcmds.c | 80 int col, len; local in function:global_help 84 move(CMDLINE, col = 0); 95 if (col + len > COLS) 98 col += len + 1; 99 if (col + 1 < COLS) 106 if (col == 0 && args) {
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/src/sys/external/gpl2/dts/dist/include/dt-bindings/input/ |
input.h | 17 #define MATRIX_KEY(row, col, code) \ 18 ((((row) & 0xFF) << 24) | (((col) & 0xFF) << 16) | ((code) & 0xFFFF))
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/src/usr.bin/col/ |
Makefile | 5 PROG= col
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/src/games/rogue/ |
throw.c | 68 short dir, row, col; local in function:throw 95 row = rogue.row; col = rogue.col; 106 monster = get_thrown_at_monster(weapon, d, &row, &col); 107 mvaddch(rogue.row, rogue.col, rogue.fchar); 110 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){ 111 mvaddch(row, col, get_dungeon_char(row, col)); 267 static short row, col; local in function:rand_around [all...] |
trap.c | 78 trap_at(int row, int col) 83 if ((traps[i].trap_row == row) && (traps[i].trap_col == col)) { 91 trap_player(short row, short col) 95 if ((t = trap_at(row, col)) == NO_TRAP) { 98 dungeon[row][col] &= (~HIDDEN); 113 mvaddch(rogue.row, rogue.col, '^'); 146 short row, col; local in function:add_traps 170 col = get_rand((rooms[party_room].left_col+1), 173 } while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) || 174 (dungeon[row][col] == NOTHING)) && (tries < 15)) 190 short dir, row, col, d, t; local in function:id_trap 232 short s, i, j, row, col, t; local in function:search [all...] |
zap.c | 71 short dir, d, row, col; local in function:zapp 102 row = rogue.row; col = rogue.col; 104 bounce((short)wand->which_kind, d, row, col, 0); 106 monster = get_zapped_monster(d, &row, &col); 121 get_zapped_monster(short dir, short *row, short *col) 126 orow = *row; ocol = *col; 127 get_dir_rc(dir, row, col, 0); 128 if (((*row == orow) && (*col == ocol)) || 129 (dungeon[*row][*col] & (HORWALL | VERTWALL)) | 144 short row, col; local in function:zap_monster 210 short row, col; local in function:tele_away [all...] |
monster.c | 150 short row, col; local in function:put_mons 159 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT)); 160 put_m_at(row, col, monster); 205 mv_1_monster(monster, rogue.row, rogue.col); 221 !mon_can_go(monster, rogue.row, rogue.col)) { 223 mv_1_monster(monster, rogue.row, rogue.col); 228 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) { 229 mv_1_monster(monster, rogue.row, rogue.col); 249 short row, col; local in function:party_monsters 253 row = col = 0 631 short row, col, i; local in function:wanderer 685 short row, col; local in function:create_monster 765 short i, row, col; local in function:move_confused 795 short i, row, col; local in function:flit [all...] |
move.c | 72 short row, col; local in function:one_move_rogue 78 col = rogue.col; 84 get_dir_rc(d, &row, &col, 1); 86 if (!can_move(rogue.row, rogue.col, row, col)) { 90 if (!(dungeon[row][col] & MONSTER)) { 106 if (dungeon[row][col] & MONSTER) { 107 rogue_hit(object_at(&level_monsters, row, col), 0); 111 if (dungeon[row][col] & DOOR) 183 short row, col; local in function:multiple_move_rogue 244 short i, j, i_end, j_end, row, col; local in function:next_to_something [all...] |
spec_hit.c | 231 short row, col; local in function:disappear 234 col = monster->col; 236 dungeon[row][col] &= ~MONSTER; 237 if (rogue_can_see(row, col)) { 238 mvaddch(row, col, get_dungeon_char(row, col)); 249 short row, col, i, n; local in function:cough_up 266 col = monster->col; 484 short row, col, dir; local in function:flame_broil [all...] |
hit.c | 305 short row, col; local in function:mon_damage 311 col = monster->col; 312 dungeon[row][col] &= ~MONSTER; 313 mvaddch(row, col, get_dungeon_char(row, col)); 336 short row, col; local in function:fight 353 row = rogue.row; col = rogue.col; 354 get_dir_rc(d, &row, &col, 0) [all...] |
room.c | 120 dungeon[monster->row][monster->col] &= (~MONSTER); 122 get_dungeon_char(monster->row, monster->col); 123 dungeon[monster->row][monster->col] |= MONSTER; 129 mvaddch(rogue.row, rogue.col, rogue.fchar); 134 light_passage(int row, int col) 142 j_end = (col < (DCOLS-1)) ? 1 : 0; 145 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) { 146 if (can_move(row, col, row+i, col+j)) { 147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j)) 289 short n, N, row, col; local in function:party_objects [all...] |
/src/games/testpat/ |
testpat.c | 54 int i, col, colour, line, x_limit, y_limit, colourOK, spacing; local in function:main 152 for (col = 1; col < x_limit; col = col + grid_x) { 153 xpos = col; 154 while ((xpos < col + grid_x - 1) && (xpos < 166 for (col = grid_x - 1; col < x_limit; col += grid_x) [all...] |
/src/tests/usr.bin/col/ |
t_col.sh | 2 # $FreeBSD: head/usr.bin/col/tests/col_test.sh 366577 2020-10-09 15:27:37Z markj $ 16 col < $(atf_get_srcdir)/nl.in 22 col -f < $(atf_get_srcdir)/nl.in 28 col < $(atf_get_srcdir)/nl2.in 34 col -f < $(atf_get_srcdir)/nl2.in 40 col < $(atf_get_srcdir)/nl3.in 55 col < $(atf_get_srcdir)/rlf.in 61 col < $(atf_get_srcdir)/rlf2.in 67 col -x < $(atf_get_srcdir)/rlf2.in 73 col < $(atf_get_srcdir)/rlf3.i [all...] |
/src/usr.bin/fold/ |
fold.c | 136 int col, indx, i; local in function:fold 138 col = indx = 0; 146 col = indx = 0; 150 col = new_column_position (col, ch); 151 if (col > width) { 172 col = 0; 174 col = new_column_position (col, buf[i]); 179 col = indx = 0 [all...] |
/src/usr.sbin/lpr/filters/ |
lpf.c | 80 int i, col; local in function:main 123 col = indent; 148 if (--col < indent) 149 col = indent; 153 col = indent; 157 col = ((col - indent) | 07) + indent + 1; 177 if (col >= width || (!literal && ch < ' ')) { 178 col++; 181 cp = &buf[0][col]; [all...] |
/src/sys/dev/raidframe/ |
rf_declusterPQ.h | 40 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap); 43 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap); 46 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap);
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rf_paritymap.c | 321 RF_RowCol_t col; local in function:rf_paritymap_set_params 362 for (col = 0; col < raidPtr->numCol; col++) { 363 if (RF_DEAD_DISK(raidPtr->Disks[col].status)) 366 clabel = raidget_component_label(raidPtr, col); 375 raidflush_component_label(raidPtr, col); 379 for (col = 0; col < raidPtr->numSpare; col++) 614 RF_RowCol_t col; local in function:rf_paritymap_attach 761 RF_RowCol_t col; local in function:rf_paritymap_get_disable 788 RF_RowCol_t col; local in function:rf_paritymap_set_disable [all...] |
rf_raid5_rotatedspare.h | 40 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap); 43 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap);
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/src/usr.bin/cut/ |
x_cut.c | 65 int col; local in function:CUT_FN 71 for (col = maxval; col; --col) {
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/src/usr.bin/ul/ |
ul.c | 75 static size_t col, maxcol; variable in typeref:typename:size_t 156 if (col > 0) 157 col--; 161 col = (col+8) & ~07; 162 if (col > maxcol) 163 maxcol = col; 164 if (col >= obuf_size) 169 col = 0; 221 if (obuf[col].c_char [all...] |
/src/games/snake/snake/ |
snake.c | 78 int col, line; member in struct:point 81 #define same(s1, s2) ((s1)->line == (s2)->line && (s1)->col == (s2)->col) 99 #define pchar(point, c) mvaddch((point)->line + 1, (point)->col + 1, (c)) 253 ps->col = x; 270 move(you.line + 1, you.col + 1); 309 repeat = you.col; 314 repeat = you.col - money.col; 327 repeat = ccnt - 1 - you.col; [all...] |
/src/sys/external/bsd/compiler_rt/dist/lib/sanitizer_common/scripts/ |
litlint.py | 50 msg, col = LintLine(s) 54 arrow = (col-1) * ' ' + '^' 55 sys.stderr.write(errorMsg.format(p, i, col, msg, s, arrow))
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