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  /src/usr.bin/vis/
foldit.c 45 foldit(const char *chunk, int col, int max, int flags)
59 col = 0;
62 col = (col + 8) &~ 07;
65 col = col ? col - 1 : 0;
68 col++;
70 if (col > (max - 2)) {
72 col = 0
    [all...]
  /src/usr.bin/systat/
keyboard.c 57 int ch, rch, col; local in function:keyboard
71 col = 0;
74 while (col == 0 || (ch != '\r' && ch != '\n')) {
92 if (col == 0) {
121 col++;
127 if (col > 0)
128 col--;
131 if (ch == CTRL('w') && col > 0) {
132 while (--col >= 0 &&
133 isspace((unsigned char)line[col]))
    [all...]
iostat.c 127 int col, regions; local in function:numlabels
147 col = 0;
150 if (col + COLWIDTH - 1 > getmaxx(wnd)) {
151 col = 0, row += linesperregion + 1;
156 mvwprintw(wnd, row, col + 5, "%s", cur.name[i]);
159 mvwprintw(wnd, row, col + 11 + secs * 5,
161 mvwprintw(wnd, row + 1, col, " kBps %s",
167 col += COLWIDTH;
169 if (col)
204 int row, col; local in function:showiostat
    [all...]
globalcmds.c 80 int col, len; local in function:global_help
84 move(CMDLINE, col = 0);
95 if (col + len > COLS)
98 col += len + 1;
99 if (col + 1 < COLS)
106 if (col == 0 && args) {
  /src/sys/external/gpl2/dts/dist/include/dt-bindings/input/
input.h 17 #define MATRIX_KEY(row, col, code) \
18 ((((row) & 0xFF) << 24) | (((col) & 0xFF) << 16) | ((code) & 0xFFFF))
  /src/usr.bin/col/
Makefile 5 PROG= col
  /src/games/rogue/
throw.c 68 short dir, row, col; local in function:throw
95 row = rogue.row; col = rogue.col;
106 monster = get_thrown_at_monster(weapon, d, &row, &col);
107 mvaddch(rogue.row, rogue.col, rogue.fchar);
110 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){
111 mvaddch(row, col, get_dungeon_char(row, col));
267 static short row, col; local in function:rand_around
    [all...]
trap.c 78 trap_at(int row, int col)
83 if ((traps[i].trap_row == row) && (traps[i].trap_col == col)) {
91 trap_player(short row, short col)
95 if ((t = trap_at(row, col)) == NO_TRAP) {
98 dungeon[row][col] &= (~HIDDEN);
113 mvaddch(rogue.row, rogue.col, '^');
146 short row, col; local in function:add_traps
170 col = get_rand((rooms[party_room].left_col+1),
173 } while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
174 (dungeon[row][col] == NOTHING)) && (tries < 15))
190 short dir, row, col, d, t; local in function:id_trap
232 short s, i, j, row, col, t; local in function:search
    [all...]
zap.c 71 short dir, d, row, col; local in function:zapp
102 row = rogue.row; col = rogue.col;
104 bounce((short)wand->which_kind, d, row, col, 0);
106 monster = get_zapped_monster(d, &row, &col);
121 get_zapped_monster(short dir, short *row, short *col)
126 orow = *row; ocol = *col;
127 get_dir_rc(dir, row, col, 0);
128 if (((*row == orow) && (*col == ocol)) ||
129 (dungeon[*row][*col] & (HORWALL | VERTWALL)) |
144 short row, col; local in function:zap_monster
210 short row, col; local in function:tele_away
    [all...]
monster.c 150 short row, col; local in function:put_mons
159 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
160 put_m_at(row, col, monster);
205 mv_1_monster(monster, rogue.row, rogue.col);
221 !mon_can_go(monster, rogue.row, rogue.col)) {
223 mv_1_monster(monster, rogue.row, rogue.col);
228 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) {
229 mv_1_monster(monster, rogue.row, rogue.col);
249 short row, col; local in function:party_monsters
253 row = col = 0
631 short row, col, i; local in function:wanderer
685 short row, col; local in function:create_monster
765 short i, row, col; local in function:move_confused
795 short i, row, col; local in function:flit
    [all...]
move.c 72 short row, col; local in function:one_move_rogue
78 col = rogue.col;
84 get_dir_rc(d, &row, &col, 1);
86 if (!can_move(rogue.row, rogue.col, row, col)) {
90 if (!(dungeon[row][col] & MONSTER)) {
106 if (dungeon[row][col] & MONSTER) {
107 rogue_hit(object_at(&level_monsters, row, col), 0);
111 if (dungeon[row][col] & DOOR)
183 short row, col; local in function:multiple_move_rogue
244 short i, j, i_end, j_end, row, col; local in function:next_to_something
    [all...]
spec_hit.c 231 short row, col; local in function:disappear
234 col = monster->col;
236 dungeon[row][col] &= ~MONSTER;
237 if (rogue_can_see(row, col)) {
238 mvaddch(row, col, get_dungeon_char(row, col));
249 short row, col, i, n; local in function:cough_up
266 col = monster->col;
484 short row, col, dir; local in function:flame_broil
    [all...]
hit.c 305 short row, col; local in function:mon_damage
311 col = monster->col;
312 dungeon[row][col] &= ~MONSTER;
313 mvaddch(row, col, get_dungeon_char(row, col));
336 short row, col; local in function:fight
353 row = rogue.row; col = rogue.col;
354 get_dir_rc(d, &row, &col, 0)
    [all...]
room.c 120 dungeon[monster->row][monster->col] &= (~MONSTER);
122 get_dungeon_char(monster->row, monster->col);
123 dungeon[monster->row][monster->col] |= MONSTER;
129 mvaddch(rogue.row, rogue.col, rogue.fchar);
134 light_passage(int row, int col)
142 j_end = (col < (DCOLS-1)) ? 1 : 0;
145 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
146 if (can_move(row, col, row+i, col+j)) {
147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j))
289 short n, N, row, col; local in function:party_objects
    [all...]
  /src/games/testpat/
testpat.c 54 int i, col, colour, line, x_limit, y_limit, colourOK, spacing; local in function:main
152 for (col = 1; col < x_limit; col = col + grid_x) {
153 xpos = col;
154 while ((xpos < col + grid_x - 1) && (xpos <
166 for (col = grid_x - 1; col < x_limit; col += grid_x)
    [all...]
  /src/tests/usr.bin/col/
t_col.sh 2 # $FreeBSD: head/usr.bin/col/tests/col_test.sh 366577 2020-10-09 15:27:37Z markj $
16 col < $(atf_get_srcdir)/nl.in
22 col -f < $(atf_get_srcdir)/nl.in
28 col < $(atf_get_srcdir)/nl2.in
34 col -f < $(atf_get_srcdir)/nl2.in
40 col < $(atf_get_srcdir)/nl3.in
55 col < $(atf_get_srcdir)/rlf.in
61 col < $(atf_get_srcdir)/rlf2.in
67 col -x < $(atf_get_srcdir)/rlf2.in
73 col < $(atf_get_srcdir)/rlf3.i
    [all...]
  /src/usr.bin/fold/
fold.c 136 int col, indx, i; local in function:fold
138 col = indx = 0;
146 col = indx = 0;
150 col = new_column_position (col, ch);
151 if (col > width) {
172 col = 0;
174 col = new_column_position (col, buf[i]);
179 col = indx = 0
    [all...]
  /src/usr.sbin/lpr/filters/
lpf.c 80 int i, col; local in function:main
123 col = indent;
148 if (--col < indent)
149 col = indent;
153 col = indent;
157 col = ((col - indent) | 07) + indent + 1;
177 if (col >= width || (!literal && ch < ' ')) {
178 col++;
181 cp = &buf[0][col];
    [all...]
  /src/sys/dev/raidframe/
rf_declusterPQ.h 40 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap);
43 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap);
46 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap);
rf_paritymap.c 321 RF_RowCol_t col; local in function:rf_paritymap_set_params
362 for (col = 0; col < raidPtr->numCol; col++) {
363 if (RF_DEAD_DISK(raidPtr->Disks[col].status))
366 clabel = raidget_component_label(raidPtr, col);
375 raidflush_component_label(raidPtr, col);
379 for (col = 0; col < raidPtr->numSpare; col++)
614 RF_RowCol_t col; local in function:rf_paritymap_attach
761 RF_RowCol_t col; local in function:rf_paritymap_get_disable
788 RF_RowCol_t col; local in function:rf_paritymap_set_disable
    [all...]
rf_raid5_rotatedspare.h 40 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap);
43 RF_RowCol_t * col, RF_SectorNum_t * diskSector, int remap);
  /src/usr.bin/cut/
x_cut.c 65 int col; local in function:CUT_FN
71 for (col = maxval; col; --col) {
  /src/usr.bin/ul/
ul.c 75 static size_t col, maxcol; variable in typeref:typename:size_t
156 if (col > 0)
157 col--;
161 col = (col+8) & ~07;
162 if (col > maxcol)
163 maxcol = col;
164 if (col >= obuf_size)
169 col = 0;
221 if (obuf[col].c_char
    [all...]
  /src/games/snake/snake/
snake.c 78 int col, line; member in struct:point
81 #define same(s1, s2) ((s1)->line == (s2)->line && (s1)->col == (s2)->col)
99 #define pchar(point, c) mvaddch((point)->line + 1, (point)->col + 1, (c))
253 ps->col = x;
270 move(you.line + 1, you.col + 1);
309 repeat = you.col;
314 repeat = you.col - money.col;
327 repeat = ccnt - 1 - you.col;
    [all...]
  /src/sys/external/bsd/compiler_rt/dist/lib/sanitizer_common/scripts/
litlint.py 50 msg, col = LintLine(s)
54 arrow = (col-1) * ' ' + '^'
55 sys.stderr.write(errorMsg.format(p, i, col, msg, s, arrow))

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