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Searched
refs:cur_room
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
use.c
472
if (
cur_room
>= 0) {
473
darken_room(
cur_room
);
535
if (
cur_room
== PASSAGE) {
538
light_up_room(
cur_room
);
578
if (
cur_room
>= 0) {
579
for (i = rooms[
cur_room
].top_row + 1;
580
i < rooms[
cur_room
].bottom_row; i++) {
581
for (j = rooms[
cur_room
].left_col + 1;
582
j < rooms[
cur_room
].right_col; j++) {
move.c
112
if (
cur_room
== PASSAGE) {
113
cur_room
= get_room_number(row, col);
114
if (
cur_room
== NO_ROOM)
116
light_up_room(
cur_room
);
117
wake_room(
cur_room
, 1, row, col);
124
wake_room(
cur_room
, 0, rogue.row, rogue.col);
125
darken_room(
cur_room
);
126
cur_room
= PASSAGE;
save.c
147
r_write(fp, &
cur_room
, sizeof(
cur_room
));
227
r_read(fp, &
cur_room
, sizeof(
cur_room
));
zap.c
259
if (
cur_room
>= 0) {
263
if (get_room_number(lmon->row, lmon->col) ==
cur_room
) {
level.c
78
short
cur_room
;
variable in typeref:typename:short
761
cur_room
= PASSAGE;
763
cur_room
= rn;
765
if (
cur_room
!= PASSAGE) {
766
light_up_room(
cur_room
);
monster.c
503
(get_room_number(row, col) !=
cur_room
) &&
755
(((get_room_number(row, col) ==
cur_room
) &&
756
!(rooms[
cur_room
].is_room & R_MAZE)) ||
rogue.h
298
#define PASSAGE (-3) /*
cur_room
value */
688
extern short
cur_room
;
Completed in 18 milliseconds
Indexes created Sat Oct 25 10:09:55 GMT 2025