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    Searched refs:cur_room (Results 1 - 7 of 7) sorted by relevancy

  /src/games/rogue/
use.c 472 if (cur_room >= 0) {
473 darken_room(cur_room);
535 if (cur_room == PASSAGE) {
538 light_up_room(cur_room);
578 if (cur_room >= 0) {
579 for (i = rooms[cur_room].top_row + 1;
580 i < rooms[cur_room].bottom_row; i++) {
581 for (j = rooms[cur_room].left_col + 1;
582 j < rooms[cur_room].right_col; j++) {
move.c 112 if (cur_room == PASSAGE) {
113 cur_room = get_room_number(row, col);
114 if (cur_room == NO_ROOM)
116 light_up_room(cur_room);
117 wake_room(cur_room, 1, row, col);
124 wake_room(cur_room, 0, rogue.row, rogue.col);
125 darken_room(cur_room);
126 cur_room = PASSAGE;
save.c 147 r_write(fp, &cur_room, sizeof(cur_room));
227 r_read(fp, &cur_room, sizeof(cur_room));
zap.c 259 if (cur_room >= 0) {
263 if (get_room_number(lmon->row, lmon->col) == cur_room) {
level.c 78 short cur_room; variable in typeref:typename:short
761 cur_room = PASSAGE;
763 cur_room = rn;
765 if (cur_room != PASSAGE) {
766 light_up_room(cur_room);
monster.c 503 (get_room_number(row, col) != cur_room) &&
755 (((get_room_number(row, col) == cur_room) &&
756 !(rooms[cur_room].is_room & R_MAZE)) ||
rogue.h 298 #define PASSAGE (-3) /* cur_room value */
688 extern short cur_room;

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