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Searched
refs:d_enchant
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/rogue/
init.c
164
obj->
d_enchant
= 1;
172
obj->hit_enchant = obj->
d_enchant
= 1;
182
obj->
d_enchant
= 0;
192
obj->
d_enchant
= 0;
object.c
544
obj->hit_enchant = obj->
d_enchant
= 0;
560
obj->
d_enchant
+= increment;
580
obj->
d_enchant
= 0;
587
obj->
d_enchant
-= blessing;
589
obj->
d_enchant
+= blessing;
626
return(obj->class + obj->
d_enchant
);
message.c
295
if (rogue.armor && (rogue.armor->
d_enchant
> MAX_ARMOR)) {
296
rogue.armor->
d_enchant
= MAX_ARMOR;
score.c
573
val += (obj->
d_enchant
* 85);
578
val += (obj->
d_enchant
* 75);
use.c
226
rogue.weapon->
d_enchant
++;
238
rogue.armor->
d_enchant
++;
rogue.h
213
#define trail_char
d_enchant
233
short
d_enchant
; /* room char when detect_monster */
member in struct:obj
inventory.c
640
sbuf_addf(&db, "%+d %s[%d] ", obj->
d_enchant
,
651
obj->hit_enchant, obj->
d_enchant
,
hit.c
227
tmp_damage = get_number(obj->damage + i) + obj->
d_enchant
;
spec_hit.c
116
rogue.armor->
d_enchant
--;
Completed in 17 milliseconds
Indexes created Sun Oct 12 09:09:55 GMT 2025