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    Searched refs:d_enchant (Results 1 - 9 of 9) sorted by relevancy

  /src/games/rogue/
init.c 164 obj->d_enchant = 1;
172 obj->hit_enchant = obj->d_enchant = 1;
182 obj->d_enchant = 0;
192 obj->d_enchant = 0;
object.c 544 obj->hit_enchant = obj->d_enchant = 0;
560 obj->d_enchant += increment;
580 obj->d_enchant = 0;
587 obj->d_enchant -= blessing;
589 obj->d_enchant += blessing;
626 return(obj->class + obj->d_enchant);
message.c 295 if (rogue.armor && (rogue.armor->d_enchant > MAX_ARMOR)) {
296 rogue.armor->d_enchant = MAX_ARMOR;
score.c 573 val += (obj->d_enchant * 85);
578 val += (obj->d_enchant * 75);
use.c 226 rogue.weapon->d_enchant++;
238 rogue.armor->d_enchant++;
rogue.h 213 #define trail_char d_enchant
233 short d_enchant; /* room char when detect_monster */ member in struct:obj
inventory.c 640 sbuf_addf(&db, "%+d %s[%d] ", obj->d_enchant,
651 obj->hit_enchant, obj->d_enchant,
hit.c 227 tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
spec_hit.c 116 rogue.armor->d_enchant--;

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