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    Searched refs:detect_monster (Results 1 - 7 of 7) sorted by relevancy

  /src/games/rogue/
save.c 128 r_write(fp, &detect_monster, sizeof(detect_monster));
157 r_write(fp, &detect_monster, sizeof(detect_monster));
191 r_read(fp, &detect_monster, sizeof(detect_monster));
237 r_read(fp, &detect_monster, sizeof(detect_monster));
monster.c 292 if ((!(detect_monster || see_invisible || r_see_invisible) &&
308 if ((!(detect_monster || see_invisible || r_see_invisible) &&
482 if (!detect_monster) {
496 if (!blind && (detect_monster || rogue_can_see(row, col))) {
498 (detect_monster || see_invisible || r_see_invisible))) {
604 !(detect_monster || see_invisible || r_see_invisible))) {
665 detect_monster = 1;
use.c 65 boolean detect_monster = 0; variable in typeref:typename:boolean
141 case DETECT_MONSTER:
527 if (detect_monster) {
568 if (detect_monster) {
zap.c 221 if (detect_monster || rogue_can_see(row, col)) {
rogue.h 117 #define DETECT_MONSTER 8
233 short d_enchant; /* room char when detect_monster */
647 extern boolean detect_monster;
room.c 164 !(detect_monster && (dungeon[i][j] & MONSTER))) {
level.c 386 detect_monster = see_invisible = 0;

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