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Searched
refs:detect_monster
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
save.c
128
r_write(fp, &
detect_monster
, sizeof(
detect_monster
));
157
r_write(fp, &
detect_monster
, sizeof(
detect_monster
));
191
r_read(fp, &
detect_monster
, sizeof(
detect_monster
));
237
r_read(fp, &
detect_monster
, sizeof(
detect_monster
));
monster.c
292
if ((!(
detect_monster
|| see_invisible || r_see_invisible) &&
308
if ((!(
detect_monster
|| see_invisible || r_see_invisible) &&
482
if (!
detect_monster
) {
496
if (!blind && (
detect_monster
|| rogue_can_see(row, col))) {
498
(
detect_monster
|| see_invisible || r_see_invisible))) {
604
!(
detect_monster
|| see_invisible || r_see_invisible))) {
665
detect_monster
= 1;
use.c
65
boolean
detect_monster
= 0;
variable in typeref:typename:boolean
141
case
DETECT_MONSTER
:
527
if (
detect_monster
) {
568
if (
detect_monster
) {
zap.c
221
if (
detect_monster
|| rogue_can_see(row, col)) {
rogue.h
117
#define
DETECT_MONSTER
8
233
short d_enchant; /* room char when
detect_monster
*/
647
extern boolean
detect_monster
;
room.c
164
!(
detect_monster
&& (dungeon[i][j] & MONSTER))) {
level.c
386
detect_monster
= see_invisible = 0;
Completed in 15 milliseconds
Indexes created Thu Oct 02 14:10:14 GMT 2025