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Searched
refs:dlevel
(Results
1 - 21
of
21
) sorted by relevancy
/src/games/hack/
hack.bones.c
85
if (
dlevel
<= 0 ||
dlevel
> MAXLEVEL)
87
if (!rn2(1 +
dlevel
/ 2))
89
bones[6] = '0' + (
dlevel
/ 10);
90
bones[7] = '0' + (
dlevel
% 10);
118
mkgold(somegold() + d(
dlevel
, 30), u.ux, u.uy);
145
savelev(fd,
dlevel
);
156
bones[6] = '0' +
dlevel
/ 10;
157
bones[7] = '0' +
dlevel
% 10;
161
getlev(fd, 0,
dlevel
);
[
all
...]
hack.save.c
114
savelev(fd,
dlevel
);
121
bwrite(fd, &
dlevel
, sizeof
dlevel
);
133
if (tmp ==
dlevel
|| !level_exists[tmp])
152
glo(
dlevel
);
184
mread(fd, &
dlevel
, sizeof
dlevel
);
hack.do.c
168
goto_level(
dlevel
+ 1, TRUE);
187
goto_level(
dlevel
- 1, TRUE);
195
boolean up = (newlevel <
dlevel
);
201
if (newlevel ==
dlevel
)
204
glo(
dlevel
);
230
savelev(fd,
dlevel
);
233
dlevel
= newlevel;
234
if (maxdlevel <
dlevel
)
235
maxdlevel =
dlevel
;
236
glo(
dlevel
);
[
all
...]
hack.Decl.c
93
xchar
dlevel
= 1;
variable
hack.shknam.c
222
for (i = 0; i <
dlevel
; i++)
hack.makemon.c
104
tmp = rn2(ct *
dlevel
/ 24 + 7);
105
if (tmp <
dlevel
- 4)
106
tmp = rn2(ct *
dlevel
/ 24 + 12);
155
(void) newcham(mtmp, &mons[
dlevel
+ 14 + rn2(CMNUM - 14 -
dlevel
)]);
hack.mkshop.c
193
ESHK->shoplevel =
dlevel
;
211
if (rn2(100) <
dlevel
&& !m_at(sx, sy) &&
215
(let && rn2(10) <
dlevel
) ? let : ']';
228
int goldlim = 500 *
dlevel
;
265
i = 5 *
dlevel
;
290
int i = rn2(100), hd = rn2(
dlevel
);
hack.apply.c
340
dig_level !=
dlevel
||
431
goto_level(
dlevel
+ 1, FALSE);
496
|| dig_level !=
dlevel
|| dig_down) {
500
dig_level =
dlevel
;
512
|| dig_level !=
dlevel
|| !dig_down) {
516
dig_level =
dlevel
;
hack.mklev.c
132
if (
dlevel
>= rn1(3, 26)) { /* there might be several mazes */
174
while (!rn2(8 - (
dlevel
/ 6)))
204
mkgold((long) (rnd(
dlevel
* 100) + 50), x, y);
215
if (
dlevel
> 1 &&
dlevel
< 20 && rn2(
dlevel
) < 3)
217
else if (
dlevel
> 6 && !rn2(7))
219
else if (
dlevel
> 9 && !rn2(5))
221
else if (
dlevel
> 11 && !rn2(6))
223
else if (
dlevel
> 18 && !rn2(6)
[
all
...]
hack.trap.c
161
int newlevel =
dlevel
+ 1;
490
if (
dlevel
== newlevel) {
506
dlevel
= maxdlevel = newlevel;
520
dlevel
= 0;
hack.vault.c
167
gdlevel =
dlevel
;
182
if (++u.uinvault % 50 == 0 && (!guard || gdlevel !=
dlevel
)) {
228
gdlevel =
dlevel
;
273
if (!guard || gdlevel !=
dlevel
) {
hack.shk.c
201
if (eshk->shoplevel ==
dlevel
)
265
(u.uinshop != roomno + 1 || shlevel !=
dlevel
|| !shopkeeper)) {
309
if (shlevel !=
dlevel
|| !shopkeeper
357
&& ESHK(mtmp)->shoplevel ==
dlevel
) {
360
shlevel =
dlevel
;
484
if (ESHK(shkp)->shoplevel !=
dlevel
) {
615
if (shlevel ==
dlevel
&& shopkeeper && ESHK(shopkeeper)->billct) {
hack.h
242
extern xchar
dlevel
, maxdlevel; /* dungeon level */
hack.mkmaze.c
86
boolean al = (
dlevel
>= 30 && !flags.made_amulet);
hack.mkobj.c
209
long amount = (num ? num : 1 + (rnd(
dlevel
+ 2) * rnd(30)));
hack.do_wear.c
342
if (!Fire_resistance &&
dlevel
>= 30) {
hack.o_init.c
161
for (j = 0; j < 9 -
dlevel
/ 3; j++)
hack.steal.c
277
mkgold((long) (tmp + d(
dlevel
, 30)), mtmp->mx, mtmp->my);
hack.end.c
283
st1,
dlevel
, u.urexp);
357
t0->level =
dlevel
;
hack.pri.c
726
dlevel
, u.ugold, u.uhp, u.uhpmax, u.uac);
730
dlevel
, u.uhp, u.uhpmax, u.uac);
hack.mon.c
239
(void) newcham(mtmp, &mons[
dlevel
+ 14 + rn2(CMNUM - 14 -
dlevel
)]);
Completed in 33 milliseconds
Indexes created Sat Feb 21 08:20:20 UTC 2026