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    Searched refs:dlevel (Results 1 - 21 of 21) sorted by relevancy

  /src/games/hack/
hack.bones.c 85 if (dlevel <= 0 || dlevel > MAXLEVEL)
87 if (!rn2(1 + dlevel / 2))
89 bones[6] = '0' + (dlevel / 10);
90 bones[7] = '0' + (dlevel % 10);
118 mkgold(somegold() + d(dlevel, 30), u.ux, u.uy);
145 savelev(fd, dlevel);
156 bones[6] = '0' + dlevel / 10;
157 bones[7] = '0' + dlevel % 10;
161 getlev(fd, 0, dlevel);
    [all...]
hack.save.c 114 savelev(fd, dlevel);
121 bwrite(fd, &dlevel, sizeof dlevel);
133 if (tmp == dlevel || !level_exists[tmp])
152 glo(dlevel);
184 mread(fd, &dlevel, sizeof dlevel);
hack.do.c 168 goto_level(dlevel + 1, TRUE);
187 goto_level(dlevel - 1, TRUE);
195 boolean up = (newlevel < dlevel);
201 if (newlevel == dlevel)
204 glo(dlevel);
230 savelev(fd, dlevel);
233 dlevel = newlevel;
234 if (maxdlevel < dlevel)
235 maxdlevel = dlevel;
236 glo(dlevel);
    [all...]
hack.Decl.c 93 xchar dlevel = 1; variable in typeref:typename:xchar
hack.shknam.c 222 for (i = 0; i < dlevel; i++)
hack.makemon.c 104 tmp = rn2(ct * dlevel / 24 + 7);
105 if (tmp < dlevel - 4)
106 tmp = rn2(ct * dlevel / 24 + 12);
155 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
hack.mkshop.c 193 ESHK->shoplevel = dlevel;
211 if (rn2(100) < dlevel && !m_at(sx, sy) &&
215 (let && rn2(10) < dlevel) ? let : ']';
228 int goldlim = 500 * dlevel;
265 i = 5 * dlevel;
290 int i = rn2(100), hd = rn2(dlevel);
hack.apply.c 340 dig_level != dlevel ||
431 goto_level(dlevel + 1, FALSE);
496 || dig_level != dlevel || dig_down) {
500 dig_level = dlevel;
512 || dig_level != dlevel || !dig_down) {
516 dig_level = dlevel;
hack.mklev.c 132 if (dlevel >= rn1(3, 26)) { /* there might be several mazes */
174 while (!rn2(8 - (dlevel / 6)))
204 mkgold((long) (rnd(dlevel * 100) + 50), x, y);
215 if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
217 else if (dlevel > 6 && !rn2(7))
219 else if (dlevel > 9 && !rn2(5))
221 else if (dlevel > 11 && !rn2(6))
223 else if (dlevel > 18 && !rn2(6)
    [all...]
hack.trap.c 161 int newlevel = dlevel + 1;
490 if (dlevel == newlevel) {
506 dlevel = maxdlevel = newlevel;
520 dlevel = 0;
hack.vault.c 167 gdlevel = dlevel;
182 if (++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
228 gdlevel = dlevel;
273 if (!guard || gdlevel != dlevel) {
hack.shk.c 201 if (eshk->shoplevel == dlevel)
265 (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
309 if (shlevel != dlevel || !shopkeeper
357 && ESHK(mtmp)->shoplevel == dlevel) {
360 shlevel = dlevel;
484 if (ESHK(shkp)->shoplevel != dlevel) {
615 if (shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct) {
hack.h 242 extern xchar dlevel, maxdlevel; /* dungeon level */
hack.mkmaze.c 86 boolean al = (dlevel >= 30 && !flags.made_amulet);
hack.mkobj.c 209 long amount = (num ? num : 1 + (rnd(dlevel + 2) * rnd(30)));
hack.do_wear.c 342 if (!Fire_resistance && dlevel >= 30) {
hack.steal.c 277 mkgold((long) (tmp + d(dlevel, 30)), mtmp->mx, mtmp->my);
hack.o_init.c 161 for (j = 0; j < 9 - dlevel / 3; j++)
hack.end.c 283 st1, dlevel, u.urexp);
357 t0->level = dlevel;
hack.pri.c 726 dlevel, u.ugold, u.uhp, u.uhpmax, u.uac);
730 dlevel, u.uhp, u.uhpmax, u.uac);
hack.mon.c 239 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);

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