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    Searched refs:doors (Results 1 - 11 of 11) sorted by relevancy

  /src/games/hack/
def.mkroom.h 75 extern coord doors[DOORMAX];
hack.mkshop.c 157 sx = doors[sh].x;
158 sy = doors[sh].y;
179 pline("door [%d,%d]", doors[sh].x, doors[sh].y);
194 ESHK->shd = doors[sh];
206 if ((sx == sroom->lx && doors[sh].x == sx - 1) ||
207 (sx == sroom->hx && doors[sh].x == sx + 1) ||
208 (sy == sroom->ly && doors[sh].y == sy - 1) ||
209 (sy == sroom->hy && doors[sh].y == sy + 1))
250 if ((sx == sroom->lx && doors[sh].x == sx - 1) |
    [all...]
hack.Decl.c 81 coord doors[DOORMAX]; variable in typeref:typename:coord[]
hack.lev.c 114 bwrite(fd, doors, sizeof(doors));
291 mread(fd, doors, sizeof(doors));
hack.unix.c 451 if (dist(fx, fy) < dist(doors[tmp].x, doors[tmp].y)) {
452 fx = doors[tmp].x;
453 fy = doors[tmp].y;
hack.dog.c 312 dist(doors[tmp].x, doors[tmp].y)) {
313 gx = doors[tmp].x;
314 gy = doors[tmp].y;
hack.mklev.c 450 doors[tmp] = doors[tmp - 1];
452 doors[tmp].x = x;
453 doors[tmp].y = y;
581 * find positions cc and tt for doors in croom and troom and
  /src/games/rogue/
room.c 364 oth_rn = rooms[rn].doors[i].oth_room;
445 if (rooms[rr].doors[k].oth_room == rn) {
446 monster->trow = rooms[rr].doors[k].oth_row;
447 monster->tcol = rooms[rr].doors[k].oth_col;
472 if (rooms[i].doors[j].oth_room == rn) {
474 if (rooms[rn].doors[k].oth_room == i) {
475 monster->trow = rooms[rn].doors[k].oth_row;
476 monster->tcol = rooms[rn].doors[k].oth_col;
509 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
510 *row = rooms[rn].doors[d].oth_row
    [all...]
level.c 356 rooms[room1].doors[dir/2].oth_room = room2;
357 rooms[room1].doors[dir/2].oth_row = row2;
358 rooms[room1].doors[dir/2].oth_col = col2;
360 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_room = room1;
361 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_row = row1;
362 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_col = col1;
374 rooms[i].doors[j].oth_room = NO_ROOM;
424 rm->doors[dir/2].door_row = *row;
425 rm->doors[dir/2].door_col = *col;
567 if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM)
    [all...]
monster.c 741 if (rooms[rn].doors[d].oth_room != NO_ROOM) {
742 monster->trow = rooms[rn].doors[d].door_row;
743 monster->tcol = rooms[rn].doors[d].door_col;
rogue.h 287 door doors[4]; member in struct:rm

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