/src/games/warp/ |
them.c | 85 (curkl->energy > 300 || massacre) ) { 104 if (curkl->energy < 20000) 105 curkl->energy += 5000; 113 obj->energy -= rand_mod(500); 114 if (obj->energy < 0) 115 obj->energy = 0; 141 obj->energy -= rand_mod(100); 142 if (obj->energy < 0) 143 obj->energy = 0; 149 obj->energy -= rand_mod(20) [all...] |
move.c | 231 tmpblast += 50 + temp->energy/100; 262 long tmp = curobj->energy; 264 if (ent->energy>500 || apolloflag & 1) 265 curobj->energy -= tmpblast / 271 curobj->energy -= tmpblast; 272 if (rand_mod(1 + tmp - curobj->energy) > 100 273 || ent->energy < (entmax>>1)) { 292 if (base->energy > 1000 || apolloflag & 2) 293 curobj->energy -= tmpblast / 296 curobj->energy -= tmpblast [all...] |
us.c | 47 ch = (ent->energy >= 500?'E':'e'); 53 if (ent->energy >= decr) { 54 ent->energy -= decr; 86 if (base->energy >= decr) { 87 base->energy -= decr; 116 ch = (ent->energy >= 500?'E':'e'); 141 ch = (ent->energy >= 500?'E':'e'); 308 if (ent->energy >= 250) 323 ent->energy /= 2; 335 ent->energy /= 4 [all...] |
play.c | 64 if (cloaking && ent->energy >= 250 && !damflag[NOCLOAKING]) { 69 ent->energy -= ent->energy/40; 109 realapollo->energy = 32000; 143 realapollo->energy = 32000;
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object.h | 28 long energy; member in struct:object
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object.c | 53 obj->energy = energ;
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weapon.c | 74 to->energy = 2000; 176 if (!torps && obj->energy > 1000) { 191 if (obj->energy < 1000 || 254 if (!torps && obj->energy > 1000) { 461 if (obj->energy >= decr) { 462 obj->energy -= decr;
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/src/games/trek/ |
checkcond.c | 48 ** out of life support reserves, running out of energy, 64 ** We then set the condition code, based on the energy level 74 if (Ship.energy <= 0) 98 if (Ship.energy < Param.energylow) {
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impulse.c | 69 percent = 100 * power / Ship.energy + 0.5; 72 "energy.\n", 88 Ship.energy -= 20 + 100 * Move.time * 0.095;
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autover.c | 76 dist = 0.75 * Ship.energy / (Ship.warp3 * (Ship.shldup + 1));
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dock.c | 92 Ship.energy = Param.energy;
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nova.c | 126 Ship.energy -= se; 127 if (Ship.energy <= 0)
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phaser.c | 161 printf("%d units available\n", Ship.energy); 173 if (extra > Ship.energy) { 174 printf("available energy exceeded. "); 188 Ship.energy -= extra; 200 printf("%d units available\n", Ship.energy); 204 if (hit > Ship.energy) { 205 printf("available energy exceeded. "); 210 Ship.energy -= hit; 246 /* give out any extra energy we might have around */
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abandon.c | 106 Param.energy = Ship.energy = 3000;
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attack.c | 122 /* deplete his energy */ 151 Ship.energy -= hit; 173 if (Ship.energy <= 0)
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warp.c | 103 percent = 100 * power / Ship.energy + 0.5; 106 "energy.\n", 137 /* see how far we actually went, and decrement energy appropriately */ 139 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
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capture.c | 91 x *= Ship.energy;
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destruct.c | 109 zap = 20.0 * Ship.energy;
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shield.c | 135 Ship.energy -= Param.shupengy;
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trek.h | 222 int energy; /* starship's energy */ member in struct:Ship_struct 223 int shield; /* energy in shields */ 247 char negenbar; /* number of hits on negative energy barrier */ 280 int energy; /* starship's energy */ member in struct:Param_struct 281 int shield; /* energy in shields */ 289 int stopengy; /* energy to do emergency stop */ 290 int shupengy; /* energy to put up shields */ 298 int cloakenergy; /* cloaking device energy per stardate * [all...] |
events.c | 51 ** energy, regenerates energy, processes any events that occur, 468 /* eat up energy if cloaked */ 470 Ship.energy -= Param.cloakenergy * Move.time; 475 Ship.energy += (Param.energy - Ship.energy) * rtime;
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srscan.c | 130 printf("total energy %d", Ship.energy);
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move.c | 56 ** energy for distance which he didn't travel. 201 Ship.energy -= Param.stopengy * speed;
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/src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/ |
vexpress-v2p-ca15-tc1.dts | 231 energy { 232 /* Total energy */ 233 compatible = "arm,vexpress-energy";
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vexpress-v2p-ca15_a7.dts | 394 energy-a15 { 395 /* Total energy for the two A15 cores */ 396 compatible = "arm,vexpress-energy"; 401 energy-a7 { 402 /* Total energy for the three A7 cores */ 403 compatible = "arm,vexpress-energy";
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