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    Searched refs:get_armor_class (Results 1 - 7 of 7) sorted by relevancy

  /src/games/rogue/
spec_hit.c 106 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
133 freeze_percent -= (get_armor_class(rogue.armor) * 5);
399 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
zap.c 375 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
382 damage -= get_armor_class(rogue.armor);
message.c 298 mvprintw(row, 53, "%-2d", get_armor_class(rogue.armor));
hit.c 106 minus = (float)get_armor_class(rogue.armor) * 3.00;
rogue.h 491 int get_armor_class(const object *);
inventory.c 642 get_armor_class(obj));
object.c 623 get_armor_class(const object *obj) function in typeref:typename:int

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