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Searched
refs:get_damage
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
hit.c
102
damage =
get_damage
(monster->m_damage, 1);
178
get_damage
(const char *ds, boolean r)
function in typeref:typename:int
232
return(
get_damage
(new_damage, 1));
366
possible_damage = ((
get_damage
(fight_monster->m_damage, 0) * 2) / 3);
trap.c
118
rogue.hp_current -=
get_damage
("1d6", 1);
rogue.h
492
int
get_damage
(const char *, boolean);
Completed in 13 milliseconds
Indexes created Mon Oct 20 11:09:49 GMT 2025