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    Searched refs:get_damage (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
hit.c 102 damage = get_damage(monster->m_damage, 1);
178 get_damage(const char *ds, boolean r) function in typeref:typename:int
232 return(get_damage(new_damage, 1));
366 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
trap.c 118 rogue.hp_current -= get_damage("1d6", 1);
rogue.h 492 int get_damage(const char *, boolean);

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