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  /src/games/rogue/
hit.c 133 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
436 get_hit_chance(const object *weapon) function in typeref:typename:int
throw.c 132 hit_chance = get_hit_chance(weapon);
rogue.h 497 int get_hit_chance(const object *);

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