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Searched
refs:hit_chance
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/rogue/
hit.c
68
short damage,
hit_chance
;
local
77
hit_chance
= 100;
79
hit_chance
= monster->m_hit_chance;
80
hit_chance
-= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
83
hit_chance
/= 2;
90
if (!rand_percent(
hit_chance
)) {
127
short damage,
hit_chance
;
local
133
hit_chance
= force_hit ? 100 : get_hit_chance(rogue.weapon);
136
hit_chance
*= 2;
138
if (!rand_percent(
hit_chance
)) {
438
short
hit_chance
;
local
[
all
...]
throw.c
129
short damage,
hit_chance
;
local
132
hit_chance
= get_hit_chance(weapon);
138
hit_chance
+= (
hit_chance
/ 3);
144
hit_chance
+= (
hit_chance
/ 3);
151
if (!rand_percent(
hit_chance
)) {
Completed in 17 milliseconds
Indexes created Mon Feb 23 01:20:22 UTC 2026