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  /src/games/rogue/
init.c 172 obj->hit_enchant = obj->d_enchant = 1;
181 obj->hit_enchant = 1;
191 obj->hit_enchant = 0;
hit.c 220 tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
267 return(get_number(obj->damage) + obj->hit_enchant);
rogue.h 215 #define moves_confused hit_enchant
236 short hit_enchant; /* how many moves is confused */ member in struct:obj
object.c 544 obj->hit_enchant = obj->d_enchant = 0;
558 obj->hit_enchant += increment;
score.c 574 val += (obj->hit_enchant * 85);
use.c 224 rogue.weapon->hit_enchant++;
inventory.c 651 obj->hit_enchant, obj->d_enchant,

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