HomeSort by: relevance | last modified time | path
    Searched refs:hit_message (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
play.c 70 if (hit_message[0]) {
71 messagef(1, "%s", hit_message);
72 hit_message[0] = 0;
hit.c 63 char hit_message[HIT_MESSAGE_SIZE] = ""; variable in typeref:typename:char[]
92 messagef(1, "%sthe %s misses", hit_message, mn);
93 hit_message[0] = 0;
98 messagef(1, "%sthe %s hit", hit_message, mn);
99 hit_message[0] = 0;
140 (void)strlcpy(hit_message, "you miss ",
141 sizeof(hit_message));
154 (void)strlcpy(hit_message, "you hit ",
155 sizeof(hit_message));
318 messagef(1, "%sdefeated the %s", hit_message, mn)
    [all...]
throw.c 148 snprintf(hit_message, HIT_MESSAGE_SIZE, "the %s", name_of(weapon));
152 (void)strlcat(hit_message, "misses ", HIT_MESSAGE_SIZE);
156 (void)strlcat(hit_message, "hit ", HIT_MESSAGE_SIZE);
rogue.h 666 extern char hit_message[HIT_MESSAGE_SIZE];

Completed in 53 milliseconds