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Searched
refs:hp_current
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/rogue/
use.c
326
rogue.
hp_current
+= rogue.exp;
328
ratio = ((float)rogue.
hp_current
) / rogue.hp_max;
333
rogue.
hp_current
= rogue.hp_max;
337
rogue.
hp_current
= rogue.hp_max;
345
add = (short)(ratio * (rogue.hp_max - rogue.
hp_current
));
346
rogue.
hp_current
+= add;
347
if (rogue.
hp_current
> rogue.hp_max) {
348
rogue.
hp_current
= rogue.hp_max;
trap.c
118
rogue.
hp_current
-= get_damage("1d6", 1);
119
if (rogue.
hp_current
<= 0) {
120
rogue.
hp_current
= 0;
127
if (rogue.
hp_current
<= 0) {
zap.c
256
hp = rogue.
hp_current
/ 3;
257
rogue.
hp_current
= (rogue.
hp_current
+ 1) / 2;
347
damage = get_rand((rogue.
hp_current
/ 3), rogue.hp_max);
363
damage = rogue.
hp_current
/ 4;
hit.c
166
if (d >= rogue.
hp_current
) {
167
rogue.
hp_current
= 0;
172
rogue.
hp_current
-= d;
372
if (((!to_the_death) && (rogue.
hp_current
<= possible_damage)) ||
move.c
556
if (rogue.
hp_current
== rogue.hp_max) {
604
rogue.
hp_current
++;
606
rogue.
hp_current
++;
608
if ((rogue.
hp_current
+= regeneration) > rogue.hp_max) {
609
rogue.
hp_current
= rogue.hp_max;
spec_hit.c
423
if ((rogue.
hp_current
-= hp) <= 0) {
424
rogue.
hp_current
= 1;
437
if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.
hp_current
< 10)) {
447
rogue.
hp_current
--;
message.c
272
rogue.
hp_current
-= (rogue.hp_max - MAX_HP);
276
rogue.
hp_current
, rogue.hp_max);
rogue.h
260
short
hp_current
;
member in struct:fightr
level.c
836
rogue.
hp_current
+= hp;
Completed in 17 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025