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Searched
refs:hp_to_kill
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
zap.c
343
damage = monster->
hp_to_kill
;
345
damage = (monster->
hp_to_kill
/ 10) + 1;
350
damage = (monster->
hp_to_kill
/ 2) + 1;
hit.c
307
monster->
hp_to_kill
-= damage;
309
if (monster->
hp_to_kill
<= 0) {
rogue.h
206
#define
hp_to_kill
quantity
macro
Completed in 21 milliseconds
Indexes created Sat Feb 21 16:20:20 UTC 2026