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  /src/games/rogue/
zap.c 343 damage = monster->hp_to_kill;
345 damage = (monster->hp_to_kill / 10) + 1;
350 damage = (monster->hp_to_kill / 2) + 1;
hit.c 307 monster->hp_to_kill -= damage;
309 if (monster->hp_to_kill <= 0) {
rogue.h 206 #define hp_to_kill quantity macro

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