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Searched
refs:ichar
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
pack.c
75
obj->
ichar
= next_avail_ichar();
204
obj->
ichar
= 'L';
258
if (obj->
ichar
>= 'a' && obj->
ichar
<= 'z') {
259
ichars[(obj->
ichar
- 'a')] = 1;
567
messagef(0, "%s(%c)", desc, obj->
ichar
);
inventory.c
242
descs[i].letter = obj->
ichar
;
707
single_inv(short
ichar
)
713
ch =
ichar
?
ichar
: pack_letter("inventory what?", ALL_OBJECTS);
752
single_inv(rogue.weapon->
ichar
);
758
single_inv(rogue.armor->
ichar
);
rogue.h
207
#define m_char
ichar
224
short
ichar
; /* 'A' is for aquator */
member in struct:obj
save.c
270
t.
ichar
= t.what_is = 0;
281
if (read_obj.
ichar
== 0) {
throw.c
231
new_weapon->
ichar
= 'L';
object.c
279
while (obj && (obj->
ichar
!= ch)) {
645
obj->
ichar
= 'L';
move.c
162
messagef(1, "%s(%c)", desc, obj->
ichar
);
monster.c
137
if (obj->
ichar
== mon_tab[i].
ichar
) {
Completed in 36 milliseconds
Indexes created Sat Oct 18 17:09:52 GMT 2025