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  /src/games/rogue/
pack.c 75 obj->ichar = next_avail_ichar();
204 obj->ichar = 'L';
258 if (obj->ichar >= 'a' && obj->ichar <= 'z') {
259 ichars[(obj->ichar - 'a')] = 1;
567 messagef(0, "%s(%c)", desc, obj->ichar);
inventory.c 242 descs[i].letter = obj->ichar;
707 single_inv(short ichar)
713 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS);
752 single_inv(rogue.weapon->ichar);
758 single_inv(rogue.armor->ichar);
rogue.h 207 #define m_char ichar
224 short ichar; /* 'A' is for aquator */ member in struct:obj
save.c 270 t.ichar = t.what_is = 0;
281 if (read_obj.ichar == 0) {
throw.c 231 new_weapon->ichar = 'L';
object.c 279 while (obj && (obj->ichar != ch)) {
645 obj->ichar = 'L';
move.c 162 messagef(1, "%s(%c)", desc, obj->ichar);
monster.c 137 if (obj->ichar == mon_tab[i].ichar) {

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