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Searched
refs:id_potions
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/rogue/
inventory.c
435
strlcpy(t,
id_potions
[j].title, sizeof(t));
436
strlcpy(
id_potions
[j].title,
id_potions
[k].title,
437
sizeof(
id_potions
[j].title));
438
strlcpy(
id_potions
[k].title, t, sizeof(
id_potions
[k].title));
734
return(
id_potions
);
use.c
184
if (
id_potions
[obj->which_kind].id_status != CALLED) {
185
id_potions
[obj->which_kind].id_status = IDENTIFIED;
594
return(
id_potions
[get_rand(0, POTIONS-1)].title);
score.c
590
val =
id_potions
[wc].value * obj->quantity;
623
id_potions
[i].id_status = IDENTIFIED;
save.c
141
rw_id(
id_potions
, fp, POTIONS, 1);
221
rw_id(
id_potions
, fp, POTIONS, 0);
rogue.h
346
extern struct id
id_potions
[];
object.c
83
struct id
id_potions
[POTIONS] = {
variable in typeref:struct:id[]
Completed in 15 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025