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    Searched refs:id_potions (Results 1 - 6 of 6) sorted by relevancy

  /src/games/rogue/
inventory.c 435 strlcpy(t, id_potions[j].title, sizeof(t));
436 strlcpy(id_potions[j].title, id_potions[k].title,
437 sizeof(id_potions[j].title));
438 strlcpy(id_potions[k].title, t, sizeof(id_potions[k].title));
734 return(id_potions);
use.c 184 if (id_potions[obj->which_kind].id_status != CALLED) {
185 id_potions[obj->which_kind].id_status = IDENTIFIED;
594 return(id_potions[get_rand(0, POTIONS-1)].title);
score.c 590 val = id_potions[wc].value * obj->quantity;
623 id_potions[i].id_status = IDENTIFIED;
save.c 141 rw_id(id_potions, fp, POTIONS, 1);
221 rw_id(id_potions, fp, POTIONS, 0);
rogue.h 346 extern struct id id_potions[];
object.c 83 struct id id_potions[POTIONS] = { variable in typeref:struct:id[]

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