HomeSort by: relevance | last modified time | path
    Searched refs:id_status (Results 1 - 6 of 6) sorted by relevancy

  /src/games/rogue/
use.c 184 if (id_potions[obj->which_kind].id_status != CALLED) {
185 id_potions[obj->which_kind].id_status = IDENTIFIED;
248 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
289 if (id_scrolls[obj->which_kind].id_status != CALLED) {
290 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
388 id_table[obj->which_kind].id_status = IDENTIFIED;
score.c 611 id_scrolls[i].id_status = IDENTIFIED;
614 id_weapons[i].id_status = IDENTIFIED;
617 id_armors[i].id_status = IDENTIFIED;
620 id_wands[i].id_status = IDENTIFIED;
623 id_potions[i].id_status = IDENTIFIED;
pack.c 128 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
463 id_table[obj->which_kind].id_status = CALLED;
save.c 333 r_write(fp, &id_table[i].id_status,
338 r_read(fp, &id_table[i].id_status,
rogue.h 196 unsigned short id_status; member in struct:id
inventory.c 554 objtype_id_status = id_table[obj->which_kind].id_status;

Completed in 15 milliseconds