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Searched
refs:id_status
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/rogue/
use.c
184
if (id_potions[obj->which_kind].
id_status
!= CALLED) {
185
id_potions[obj->which_kind].
id_status
= IDENTIFIED;
248
id_scrolls[obj->which_kind].
id_status
= IDENTIFIED;
289
if (id_scrolls[obj->which_kind].
id_status
!= CALLED) {
290
id_scrolls[obj->which_kind].
id_status
= IDENTIFIED;
388
id_table[obj->which_kind].
id_status
= IDENTIFIED;
score.c
611
id_scrolls[i].
id_status
= IDENTIFIED;
614
id_weapons[i].
id_status
= IDENTIFIED;
617
id_armors[i].
id_status
= IDENTIFIED;
620
id_wands[i].
id_status
= IDENTIFIED;
623
id_potions[i].
id_status
= IDENTIFIED;
pack.c
128
if (id_scrolls[SCARE_MONSTER].
id_status
== UNIDENTIFIED) {
129
id_scrolls[SCARE_MONSTER].
id_status
= IDENTIFIED;
463
id_table[obj->which_kind].
id_status
= CALLED;
save.c
333
r_write(fp, &id_table[i].
id_status
,
338
r_read(fp, &id_table[i].
id_status
,
rogue.h
196
unsigned short
id_status
;
member in struct:id
inventory.c
554
objtype_id_status = id_table[obj->which_kind].
id_status
;
Completed in 15 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025