HomeSort by: relevance | last modified time | path
    Searched refs:in_use_flags (Results 1 - 9 of 9) sorted by relevancy

  /src/games/rogue/
ring.c 95 if (ring->in_use_flags & (ON_LEFT_HAND | ON_RIGHT_HAND)) {
138 ring->in_use_flags |= ON_LEFT_HAND;
141 ring->in_use_flags |= ON_RIGHT_HAND;
199 if (ring && (ring->in_use_flags & ON_LEFT_HAND)) {
200 ring->in_use_flags &= (~ON_LEFT_HAND);
202 } else if (ring && (ring->in_use_flags & ON_RIGHT_HAND)) {
203 ring->in_use_flags &= (~ON_RIGHT_HAND);
throw.c 91 if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {
97 if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
99 } else if (weapon->in_use_flags & BEING_WORN) {
103 } else if (weapon->in_use_flags & ON_EITHER_HAND) {
139 } else if ((weapon->in_use_flags & BEING_WIELDED) &&
229 new_weapon->in_use_flags = NOT_USED;
pack.c 173 if (obj->in_use_flags & BEING_WIELDED) {
179 } else if (obj->in_use_flags & BEING_WORN) {
187 } else if (obj->in_use_flags & ON_EITHER_HAND) {
373 obj->in_use_flags &= (~BEING_WORN);
382 obj->in_use_flags |= BEING_WORN;
411 if (obj->in_use_flags & BEING_WIELDED) {
426 obj->in_use_flags |= BEING_WIELDED;
433 obj->in_use_flags &= (~BEING_WIELDED);
save.c 288 if (new_obj->in_use_flags & BEING_WORN) {
290 } else if (new_obj->in_use_flags & BEING_WIELDED) {
292 } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) {
294 ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0));
use.c 305 if (obj->in_use_flags & BEING_WIELDED) {
307 } else if (obj->in_use_flags & BEING_WORN) {
309 } else if (obj->in_use_flags & ON_EITHER_HAND) {
inventory.c 657 if (obj->in_use_flags & BEING_WIELDED) {
659 } else if (obj->in_use_flags & BEING_WORN) {
661 } else if (obj->in_use_flags & ON_LEFT_HAND) {
663 } else if (obj->in_use_flags & ON_RIGHT_HAND) {
spec_hit.c 192 if (!(obj->in_use_flags & BEING_USED)) {
206 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
rogue.h 239 unsigned short in_use_flags; member in struct:obj
object.c 647 obj->in_use_flags = NOT_USED;

Completed in 16 milliseconds