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    Searched refs:is_blocked (Results 1 - 3 of 3) sorted by relevancy

  /src/games/gomoku/
bdinit.c 86 if (!is_blocked(sp, DIR_DR)) {
97 } else if (col == 5 && !is_blocked(sp, DIR_DL)) {
110 if (is_blocked(sp, r))
247 if (is_blocked(spb0, rb))
makemove.c 124 if (is_blocked(fsp, r))
293 if (is_blocked(sp, rb))
317 if (is_blocked(&board[s1], r))
333 if (is_blocked(&board[s2], r))
gomoku.h 239 is_blocked(const struct spotstr *sp, direction r) function in typeref:typename:bool

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