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    Searched refs:is_wood (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
save.c 146 r_write(fp, is_wood, (WANDS * sizeof(boolean)));
226 r_read(fp, is_wood, (WANDS * sizeof(boolean)));
inventory.c 59 boolean is_wood[WANDS]; variable in typeref:typename:boolean[]
691 is_wood[i] = (j > MAX_METAL);
rogue.h 650 extern boolean is_wood[];
object.c 318 retstring = is_wood[obj->which_kind] ? "staff " : "wand ";

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