/src/games/rogue/ |
main.c | 81 free_stuff(&level_objects);
|
play.c | 249 inventory(&level_objects, ALL_OBJECTS);
|
pack.c | 116 obj = object_at(&level_objects, row, col); 126 vanish(obj, 0, &level_objects); 136 take_from_pack(obj, &level_objects); 145 take_from_pack(obj, &level_objects);
|
object.c | 58 object level_objects; variable in typeref:typename:object 242 (void)add_to_pack(obj, &level_objects, 0); 251 (void)add_to_pack(obj, &level_objects, 0); 680 obj = level_objects.next_object;
|
use.c | 148 if (level_objects.next_object) { 488 obj = level_objects.next_object;
|
save.c | 135 write_pack(&level_objects, fp); 207 read_pack(&level_objects, fp, 0);
|
init.c | 141 level_objects.next_object = NULL;
|
move.c | 157 obj = object_at(&level_objects, row, col);
|
spec_hit.c | 346 if ((obj = object_at(&level_objects, row, col)) &&
|
rogue.h | 343 extern object level_objects;
|
room.c | 188 obj = object_at(&level_objects, row, col);
|
monster.c | 548 obj = object_at(&level_objects, row, col);
|