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    Searched refs:level_objects (Results 1 - 12 of 12) sorted by relevancy

  /src/games/rogue/
main.c 81 free_stuff(&level_objects);
play.c 249 inventory(&level_objects, ALL_OBJECTS);
pack.c 116 obj = object_at(&level_objects, row, col);
126 vanish(obj, 0, &level_objects);
136 take_from_pack(obj, &level_objects);
145 take_from_pack(obj, &level_objects);
object.c 58 object level_objects; variable in typeref:typename:object
242 (void)add_to_pack(obj, &level_objects, 0);
251 (void)add_to_pack(obj, &level_objects, 0);
680 obj = level_objects.next_object;
use.c 148 if (level_objects.next_object) {
488 obj = level_objects.next_object;
save.c 135 write_pack(&level_objects, fp);
207 read_pack(&level_objects, fp, 0);
init.c 141 level_objects.next_object = NULL;
move.c 157 obj = object_at(&level_objects, row, col);
spec_hit.c 346 if ((obj = object_at(&level_objects, row, col)) &&
rogue.h 343 extern object level_objects;
room.c 188 obj = object_at(&level_objects, row, col);
monster.c 548 obj = object_at(&level_objects, row, col);

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