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  /src/games/rogue/
move.c 139 if (levitate && pickup) {
142 if (pickup && !levitate) {
168 if ((!levitate) && (dungeon[row][col] & TRAP)) {
479 if (levitate) {
480 if (!(--levitate)) {
save.c 154 r_write(fp, &levitate, sizeof(levitate));
234 r_read(fp, &levitate, sizeof(levitate));
use.c 61 short levitate = 0; variable in typeref:typename:short
163 levitate += get_rand(15, 30);
pack.c 112 if (levitate) {
spec_hit.c 81 if ((monster->m_flags & HOLDS) && !levitate) {
rogue.h 695 extern short levitate;
level.c 786 if (levitate) {

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