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    Searched refs:levl (Results 1 - 24 of 24) sorted by relevancy

  /src/games/hack/
hack.search.c 83 for (lx = u.ux; (num = levl[lx - 1][u.uy].typ) && num != CORR; lx--);
84 for (hx = u.ux; (num = levl[hx + 1][u.uy].typ) && num != CORR; hx++);
85 for (ly = u.uy; (num = levl[u.ux][ly - 1].typ) && num != CORR; ly--);
86 for (hy = u.uy; (num = levl[u.ux][hy + 1].typ) && num != CORR; hy++);
90 if (levl[zx][zy].typ == SDOOR) {
91 levl[zx][zy].typ = DOOR;
94 } else if (levl[zx][zy].typ == SCORR) {
95 levl[zx][zy].typ = CORR;
131 if (levl[x][y].typ == SDOOR) {
134 levl[x][y].typ = DOOR
    [all...]
hack.mkmaze.c 90 levl[x][y].typ = (x % 2 && y % 2) ? 0 : HWALL;
98 levl[x][y].typ =
124 switch (levl[x][y].typ) {
126 levl[x][y].scrsym = '-';
129 levl[x][y].scrsym = '.';
154 levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<';
155 levl[xupstair][yupstair].typ = STAIRS;
164 levl[x][y].typ = ROOM;
174 levl[x][y].typ = ROOM;
204 if (x < 3 || y < 3 || x > COLNO - 3 || y > ROWNO - 3 || levl[x][y].typ != 0
    [all...]
hack.read.c 428 lev = &(levl[zx][zy]);
462 levl[zx][zy].seen = 0;
553 if (u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
554 !levl[u.ux][u.uy].lit) {
572 if (levl[u.ux][u.uy].typ == CORR) {
575 } else if (levl[u.ux][u.uy].lit) {
587 if (levl[u.ux][u.uy].lit == on)
589 if (levl[u.ux][u.uy].typ == DOOR) {
590 if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
592 else if (IS_ROOM(levl[u.ux][u.uy - 1].typ)
    [all...]
hack.mklev.c 128 levl[x][y] = zerorm;
145 levl[xdnstair][ydnstair].scrsym = '>';
146 levl[xdnstair][ydnstair].typ = STAIRS;
155 levl[xupstair][yupstair].scrsym = '<';
156 levl[xupstair][yupstair].typ = STAIRS;
396 if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
411 if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
412 levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR |
    [all...]
def.rm.h 114 extern struct rm levl[COLNO][ROWNO];
hack.c 100 lev = &levl[x][y];
127 levl[u.udisx][u.udisy].scrsym = news0(u.udisx, u.udisy);
139 lev = &levl[x][y];
171 IS_ROCK(levl[u.ux + u.dx][u.uy + u.dy].typ));
179 ust = &levl[u.ux][u.uy];
223 tmpr = &levl[u.ux + u.dx][u.uy + u.dy];
234 if (isok(rx, ry) && !IS_ROCK(levl[rx][ry].typ) &&
235 (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
255 if (levl[rx][ry].typ == POOL) {
256 levl[rx][ry].typ = ROOM
    [all...]
hack.Decl.c 77 struct rm levl[COLNO][ROWNO]; /* level map */ variable in typeref:struct:rm[][]
hack.pri.c 128 struct rm *crm = &levl[x][y];
176 at(prevx, prevy, levl[prevx][prevy].scrsym);
208 at(xx, yy, levl[xx][yy].scrsym);
226 levl[x][y].new = 0; /* prevent pline-nscr erasing --- */
289 levl[(u.udisx = u.ux)][(u.udisy = u.uy)].scrsym = u.usym;
290 levl[u.udisx][u.udisy].seen = 1;
306 if ((room = &levl[x][y])->new) {
342 if ((room = &levl[x][y])->new) {
369 /* if(! levl[u.udisx][u.udisy].new) */
381 levl[u.ux][u.uy].seen = 1
    [all...]
hack.vault.c 136 crm = &levl[fcx][fcy];
196 if (levl[x][y].typ == CORR)
211 while (levl[x][y].typ == ROOM) {
260 egd->fakecorr[0].ftyp = levl[x][y].typ;
261 levl[x][y].typ = DOOR;
291 if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
323 while ((typ = (crm = &levl[nx][ny])->typ) != 0) {
330 ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) {
hack.bones.c 164 levl[x][y].seen = levl[x][y].new = 0;
hack.zap.c 307 room = &levl[zx][zy];
408 typ = levl[bhitpos.x][bhitpos.y].typ;
432 tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
463 if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
522 if ((lev = &levl[sx][sy])->typ)
528 if (ZAP_POS(levl[sx][sy - dy].typ))
530 if (ZAP_POS(levl[sx - dx][sy].typ)) {
622 if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
623 (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
625 if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &
    [all...]
hack.lev.c 99 bwrite(fd, levl, sizeof(levl));
232 mread(fd, levl, sizeof(levl));
hack.apply.c 283 if (!ZAP_POS(levl[bchx][bchy].typ)) {
371 lev = &levl[dpx][dpy];
389 if (IS_WALL(levl[dpx][dpy].typ)) {
461 (IS_ROCK(levl[rx][ry].typ)
485 lev = &levl[rx][ry];
hack.mkshop.c 317 levl[sx][sy].typ = POOL;
318 levl[sx][sy].scrsym = POOL_SYM;
334 if ((lev = &levl[sx + dx][sy + dy])->typ == DOOR ||
hack.trap.c 408 if (levl[nux][nuy].typ == POOL && !Levitation)
419 return (isok(x, y) && !IS_ROCK(levl[x][y].typ) && !m_at(x, y) &&
544 if (levl[u.ux][u.uy].typ != POOL)
hack.cmd.c 370 return (isok(x, y) && (levl[x][y].typ == ROOM ||
371 (levl[x][y].typ >= LDOOR && flags.run >= 6)));
hack.mon.c 116 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
369 || levl[u.ux][u.uy].typ == STAIRS))) {
553 if (levl[mtmp->mx][mtmp->my].scrsym == '$')
568 if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
585 nowtyp = levl[x][y].typ;
598 if (!IS_ROCK(ntyp = levl[nx][ny].typ))
903 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
hack.makemon.c 232 m_at(x, y) || !ACCESSIBLE(levl[x][y].typ)
hack.mhitu.c 166 levl[mtmp->mx][mtmp->my].typ == POOL) {
hack.do.c 288 } while (levl[u.ux][u.uy].typ != ROOM ||
hack.dog.c 262 * if(levl[omx][omy].s
329 if (!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) ||
hack.fight.c 365 switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
hack.shk.c 1051 if (levl[nx][ny].typ == ROOM
  /src/sys/dev/ic/
interwave.c 702 iw_mixer_line_level(struct iw_softc *sc, int line, int levl, int levr)
708 gainl = sc->sc_recsrcbits | (levl >> 4);
713 sc->sc_rec.voll = levl & 0xf0;
719 gainl = (255 - levl) >> 3;
723 if (levl == 0)
730 sc->sc_aux1.voll = levl & 0xf8;
737 gainl = (255 - levl) >> 3;
741 if (levl == 0)
748 sc->sc_aux2.voll = levl & 0xf8;
752 attenl = ((255 - levl) >> 2) | ((levl && !sc->sc_dac.off) ? 0 : 0x80)
    [all...]

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