HomeSort by: relevance | last modified time | path
    Searched refs:m_damage (Results 1 - 2 of 2) sorted by relevancy

  /src/games/rogue/
hit.c 102 damage = get_damage(monster->m_damage, 1);
366 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
rogue.h 205 #define m_damage damage macro

Completed in 13 milliseconds