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Searched
refs:mon_damage
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/rogue/
zap.c
265
(void)
mon_damage
(lmon, hp);
272
(void)
mon_damage
(monster, hp);
354
(void)
mon_damage
(monster, damage);
371
(void)
mon_damage
(monster, damage);
hit.c
152
if (
mon_damage
(monster, damage)) { /* still alive? */
302
mon_damage
(object *monster, short damage)
function in typeref:typename:int
throw.c
157
(void)
mon_damage
(monster, damage);
rogue.h
553
int
mon_damage
(object *, short);
Completed in 12 milliseconds
Indexes created Thu Oct 23 22:10:10 GMT 2025