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    Searched refs:movers (Results 1 - 6 of 6) sorted by relevancy

  /src/games/sail/
array.c 93 unsigned movers; local in function:array_insert
98 movers = a->num - index_;
104 memmove(a->v + index_+1, a->v + index_, movers*sizeof(*a->v));
111 unsigned movers; local in function:array_remove
116 movers = a->num - (index_ + 1);
117 memmove(a->v + index_, a->v + index_+1, movers*sizeof(*a->v));
  /src/games/warp/
object.c 63 if (curobj == movers) {
64 movers = curobj->next;
object.h 38 #define STATIC 4 /* we are not in the movers list at the moment */
57 EXT OBJECT *movers; variable in typeref:typename:EXT OBJECT *
init.c 85 enemies = movers = NULL;
362 movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);
373 if (!movers)
374 movers = ent;
385 if (!movers)
386 movers = base;
410 if (!movers)
411 movers = nuke;
473 if (!movers)
474 movers = obj
    [all...]
move.c 76 for (curobj = movers; curobj != &root; curobj = curobj->next) {
87 for (curobj = movers; curobj != &root; curobj = thenext) {
124 curobj->prev = movers->prev;
125 curobj->next = movers;
126 movers->prev->next = curobj;
127 movers->prev = curobj;
374 if (curobj == movers)
375 movers = curobj->next;
547 if (numcrushes && movers->type == Crusher)
548 movers->vely = 0
    [all...]
them.c 53 if (numcrushes && (obj=movers)->type == Crusher) {

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