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    Searched refs:msg_cleared (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
message.c 66 boolean msg_cleared = 1; variable in typeref:typename:boolean
86 if (!msg_cleared) {
99 msg_cleared = 0;
142 if (msg_cleared) {
148 msg_cleared = 1;
score.c 178 mc = msg_cleared;
193 msg_cleared = mc;
rogue.h 654 extern boolean msg_cleared;
save.c 257 msg_cleared = 0;

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