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Searched
refs:new_obj
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
save.c
277
object read_obj, *
new_obj
;
local in function:read_pack
285
new_obj
= alloc_object();
286
*
new_obj
= read_obj;
288
if (
new_obj
->in_use_flags & BEING_WORN) {
289
do_wear(
new_obj
);
290
} else if (
new_obj
->in_use_flags & BEING_WIELDED) {
291
do_wield(
new_obj
);
292
} else if (
new_obj
->in_use_flags & (ON_EITHER_HAND)) {
293
do_put_on(
new_obj
,
294
((
new_obj
->in_use_flags & ON_LEFT_HAND) ? 1 : 0))
[
all
...]
pack.c
470
pack_count(const object *
new_obj
)
480
} else if (!
new_obj
) {
482
} else if ((
new_obj
->what_is != WEAPON) ||
487
(
new_obj
->which_kind != obj->which_kind) ||
488
(obj->quiver !=
new_obj
->quiver)) {
/src/sys/external/bsd/drm2/dist/drm/ttm/
ttm_bo_util.c
543
* @
new_obj
: A pointer to a pointer to a newly created ttm_buffer_object,
555
struct ttm_buffer_object **
new_obj
)
601
*
new_obj
= &fbo->base;
Completed in 12 milliseconds
Indexes created Thu Oct 02 14:10:14 GMT 2025