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    Searched refs:new_obj (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
save.c 277 object read_obj, *new_obj; local in function:read_pack
285 new_obj = alloc_object();
286 *new_obj = read_obj;
288 if (new_obj->in_use_flags & BEING_WORN) {
289 do_wear(new_obj);
290 } else if (new_obj->in_use_flags & BEING_WIELDED) {
291 do_wield(new_obj);
292 } else if (new_obj->in_use_flags & (ON_EITHER_HAND)) {
293 do_put_on(new_obj,
294 ((new_obj->in_use_flags & ON_LEFT_HAND) ? 1 : 0))
    [all...]
pack.c 470 pack_count(const object *new_obj)
480 } else if (!new_obj) {
482 } else if ((new_obj->what_is != WEAPON) ||
487 (new_obj->which_kind != obj->which_kind) ||
488 (obj->quiver != new_obj->quiver)) {
  /src/sys/external/bsd/drm2/dist/drm/ttm/
ttm_bo_util.c 543 * @new_obj: A pointer to a pointer to a newly created ttm_buffer_object,
555 struct ttm_buffer_object **new_obj)
601 *new_obj = &fbo->base;

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