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Searched
refs:next_object
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/rogue/
pack.c
78
if (pack->
next_object
== 0) {
79
pack->
next_object
= obj;
81
op = pack->
next_object
;
83
while (op->
next_object
) {
84
op = op->
next_object
;
86
op->
next_object
= obj;
88
obj->
next_object
= 0;
95
while (pack->
next_object
!= obj) {
96
pack = pack->
next_object
;
98
pack->
next_object
= pack->next_object->next_object
[
all
...]
object.c
260
obj = pack->
next_object
;
263
obj = obj->
next_object
;
277
obj = rogue.pack.
next_object
;
280
obj = obj->
next_object
;
290
while (objlist->
next_object
) {
291
obj = objlist->
next_object
;
292
objlist->
next_object
=
293
objlist->
next_object
->
next_object
;
638
free_list = free_list->
next_object
;
[
all
...]
spec_hit.c
186
obj = rogue.pack.
next_object
;
196
obj = obj->
next_object
;
202
obj = rogue.pack.
next_object
;
205
obj = obj->
next_object
;
208
obj = rogue.pack.
next_object
;
210
obj = obj->
next_object
;
use.c
148
if (level_objects.
next_object
) {
488
obj = level_objects.
next_object
;
497
obj = obj->
next_object
;
619
obj = rogue.pack.
next_object
;
623
obj = obj->
next_object
;
save.c
205
mon = mon->
next_object
)
217
obj = obj->
next_object
) {
267
while ((pack = pack->
next_object
) != NULL) {
282
pack->
next_object
= NULL;
297
pack->
next_object
= new_obj;
init.c
141
level_objects.
next_object
= NULL;
153
rogue.pack.
next_object
= NULL;
score.c
532
obj = rogue.pack.
next_object
;
548
obj = obj->
next_object
;
rogue.h
218
#define next_monster
next_object
240
struct obj *
next_object
; /* next monster */
member in struct:obj
inventory.c
234
obj = pack->
next_object
;
253
obj = obj->
next_object
;
Completed in 16 milliseconds
Indexes created Wed Oct 22 00:09:40 GMT 2025