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    Searched refs:next_object (Results 1 - 9 of 9) sorted by relevancy

  /src/games/rogue/
pack.c 78 if (pack->next_object == 0) {
79 pack->next_object = obj;
81 op = pack->next_object;
83 while (op->next_object) {
84 op = op->next_object;
86 op->next_object = obj;
88 obj->next_object = 0;
95 while (pack->next_object != obj) {
96 pack = pack->next_object;
98 pack->next_object = pack->next_object->next_object
    [all...]
object.c 260 obj = pack->next_object;
263 obj = obj->next_object;
277 obj = rogue.pack.next_object;
280 obj = obj->next_object;
290 while (objlist->next_object) {
291 obj = objlist->next_object;
292 objlist->next_object =
293 objlist->next_object->next_object;
638 free_list = free_list->next_object;
    [all...]
spec_hit.c 186 obj = rogue.pack.next_object;
196 obj = obj->next_object;
202 obj = rogue.pack.next_object;
205 obj = obj->next_object;
208 obj = rogue.pack.next_object;
210 obj = obj->next_object;
use.c 148 if (level_objects.next_object) {
488 obj = level_objects.next_object;
497 obj = obj->next_object;
619 obj = rogue.pack.next_object;
623 obj = obj->next_object;
save.c 205 mon = mon->next_object)
217 obj = obj->next_object) {
267 while ((pack = pack->next_object) != NULL) {
282 pack->next_object = NULL;
297 pack->next_object = new_obj;
init.c 141 level_objects.next_object = NULL;
153 rogue.pack.next_object = NULL;
score.c 532 obj = rogue.pack.next_object;
548 obj = obj->next_object;
rogue.h 218 #define next_monster next_object
240 struct obj *next_object; /* next monster */ member in struct:obj
inventory.c 234 obj = pack->next_object;
253 obj = obj->next_object;

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