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  /src/games/gomoku/
main.c 118 for (unsigned int m = 0; m < game.nmoves; m++)
313 game.nmoves + 1, color == BLACK ? 2 : 9, "",
507 if (game.nmoves > 0) {
508 game.nmoves--;
509 board[game.moves[game.nmoves]].s_occ = EMPTY;
519 board[game.moves[game.nmoves]].s_occ =
520 game.nmoves % 2 == 0 ? BLACK : WHITE;
521 game.nmoves++;
526 for (unsigned int m = 0; m < game.nmoves; m++)
532 for (unsigned int m = 0; m < game.nmoves; m++)
    [all...]
bdisp.c 155 if (game.nmoves > 0 && game.moves[game.nmoves - 1] == s)
gomoku.h 251 unsigned int nmoves; /* number of played moves */ member in struct:game
bdinit.c 128 game.nmoves = 0;
makemove.c 113 game.moves[game.nmoves++] = mv;
pickmove.c 91 if (game.nmoves == 0)
349 level <= 1 + game.nmoves / 2 && combolen > n; level++) {

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