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    Searched refs:okay (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hack/
hack.mkmaze.c 78 static int okay(int, int, int);
168 if (okay(x, y, a))
200 okay(int x, int y, int dir) function
  /src/games/backgammon/backgammon/
move.c 103 move(struct move *mm, int okay)
109 if (okay) {
191 if (!okay) {
  /src/games/mille/
comp.c 198 goto okay;
204 okay:
  /src/lib/libc/time/
localtime.c 2919 ** It's okay to guess wrong since the guess
2998 bool okay; local
3007 t = time2(tmp, funcp, sp, offset, &okay);
3008 if (okay) {
3050 t = time2(tmp, funcp, sp, offset, &okay);
3051 if (okay) {
  /src/sys/arch/mac68k/mac68k/
macromasm.s 352 clrl %d0 | okay to change %d0 ?
  /src/sys/arch/sparc/sparc/
locore.s 3018 wr %l0, PSR_ET, %psr ! okay, turn traps on again
3045 wr %l0, PSR_ET, %psr ! okay, turn traps on again
3421 * it is not okay to touch R's registers either.
3475 * Okay, call trap(T_WINUF, psr, pc, &tf).

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