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Searched
refs:okay
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/hack/
hack.mkmaze.c
78
static int
okay
(int, int, int);
168
if (
okay
(x, y, a))
200
okay
(int x, int y, int dir)
function
/src/games/backgammon/backgammon/
move.c
103
move(struct move *mm, int
okay
)
109
if (
okay
) {
191
if (!
okay
) {
/src/games/mille/
comp.c
198
goto
okay
;
204
okay
:
/src/lib/libc/time/
localtime.c
2919
** It's
okay
to guess wrong since the guess
2998
bool
okay
;
local
3007
t = time2(tmp, funcp, sp, offset, &
okay
);
3008
if (
okay
) {
3050
t = time2(tmp, funcp, sp, offset, &
okay
);
3051
if (
okay
) {
/src/sys/arch/mac68k/mac68k/
macromasm.s
352
clrl %d0 |
okay
to change %d0 ?
/src/sys/arch/sparc/sparc/
locore.s
3018
wr %l0, PSR_ET, %psr !
okay
, turn traps on again
3045
wr %l0, PSR_ET, %psr !
okay
, turn traps on again
3421
* it is not
okay
to touch R's registers either.
3475
*
Okay
, call trap(T_WINUF, psr, pc, &tf).
Completed in 27 milliseconds
Indexes created Sun Feb 22 16:20:20 UTC 2026