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Searched
refs:opposite
(Results
1 - 15
of
15
) sorted by relevancy
/src/games/mille/
table.c
62
"need", "
opposite
");
68
Numcards[i], count, Numneed[i], C_name[
opposite
(i)]);
comp.c
103
if (pp->battle ==
opposite
(card) ||
144
oppos =
opposite
(pp->hand[i]);
168
Numneed[
opposite
(pp->battle)]++;
256
oppos =
opposite
(card);
310
oppos =
opposite
(card);
383
Numneed[
opposite
(pp->battle)]++;
470
if (pp->battle ==
opposite
(card))
move.c
256
if (pp->battle !=
opposite
(card))
305
if (pp->battle ==
opposite
(card)
524
oppos =
opposite
(card);
mille.h
204
#define
opposite
(x) (
Opposite
[x])
macro
223
extern const CARD
Opposite
[NUM_CARDS];
/src/games/hunt/huntd/
hunt.h
197
bool
opposite
(int, char);
shots.c
304
if (
opposite
(bp->b_face, Maze[y][x])) {
495
opposite
(bp->b_face, Maze[bp->b_y][bp->b_x])) {
1039
*
opposite
:
1040
* Return true if the bullet direction faces the
opposite
direction
1044
opposite
(int face, char dir)
function in typeref:typename:bool
execute.c
238
else if (
opposite
(dir, pp->p_face))
/src/sys/external/bsd/compiler_rt/dist/lib/builtins/
fp_add_impl.inc
70
// have
opposite
signs, we are performing a subtraction; otherwise addition.
/src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
berlin2cd-valve-steamlink.dts
43
* DRAM (providing 1.35V). The other regulator on the
opposite
side
imx6q-apalis-eval.dts
178
/* active-high meaning
opposite
of regular PERST# active-low polarity */
imx6q-apalis-ixora-v1.1.dts
178
/* active-high meaning
opposite
of regular PERST# active-low polarity */
imx6q-apalis-ixora.dts
182
/* active-high meaning
opposite
of regular PERST# active-low polarity */
/src/sys/arch/sandpoint/
README
24
S3/S4 - Mode 1: PMC w/o IDE (switches
opposite
, one nearest PCI
/src/sys/arch/m68k/060sp/dist/
pfpsp.s
4311
# for predecrement mode, the bit string is the
opposite
of both control
5415
# do the
opposite
. Return this scale factor in d0. #
10299
# If you have a DENORM and a NORM with
opposite
signs, then use fcmp_norm, also.
11402
mov.b SRC_EX(%a0),%d0 # are the signs
opposite
11416
# the ZEROes have
opposite
signs:
11860
# the signs are
opposite
, so, return a ZERO w/ the sign of the dst ZERO
13752
# of
opposite
sign in bindec.sa from Coonen).
fpsp.s
13867
# If you have a DENORM and a NORM with
opposite
signs, then use fcmp_norm, also.
14970
mov.b SRC_EX(%a0),%d0 # are the signs
opposite
14984
# the ZEROes have
opposite
signs:
15428
# the signs are
opposite
, so, return a ZERO w/ the sign of the dst ZERO
15868
# do the
opposite
. Return this scale factor in d0. #
16695
# Therefore, the
opposite
branch type is used to jump to the decrement #
18261
# for predecrement mode, the bit string is the
opposite
of both control
23791
# of
opposite
sign in bindec.sa from Coonen).
Completed in 39 milliseconds
Indexes created Sat Oct 18 08:10:09 GMT 2025