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  /src/games/phantasia/
phantstruct.h 18 double p_energy; /* energy */ member in struct:player
interplayer.c 84 Shield = Player.p_energy;
279 Player.p_energy = Shield; /* set energy to actual value */
287 if (Player.p_energy < 0.0)
350 Player.p_1scratch = Other.p_energy * 1.1;
358 if (Player.p_1scratch > Other.p_energy)
417 Player.p_energy /= 2.0;
446 Player.p_energy = 10.0;
466 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
482 Player.p_energy = Player.p_maxenergy + Player.p_shield;
512 Player.p_energy
    [all...]
fight.c 88 mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */
130 if (Player.p_energy <= 0.0)
369 inflict = (Player.p_energy + Shield) * 1.02;
515 Player.p_energy /= 2.0; /* damage from fumes */
538 inflict = MIN(inflict, Player.p_energy);
541 Player.p_energy -= inflict;
603 Player.p_energy += Shield;
1082 (Player.p_maxenergy + Player.p_energy) * 5.5 + Circle * 50.0;
1158 Player.p_energy = Player.p_maxenergy + Player.p_shield;
1336 Player.p_energy = Player.p_maxenergy + Player.p_shield
    [all...]
misc.c 55 Player.p_energy = Player.p_maxenergy + Player.p_shield;
402 Player.p_energy /= 2.0;
423 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield,
618 Player.p_energy = Player.p_maxenergy;
626 Player.p_energy = Player.p_maxenergy /= 5.0;
639 Player.p_energy = Player.p_maxenergy / 12.0 + 1.0;
830 Player.p_energy = Player.p_maxenergy + Player.p_shield;
877 playerp->p_energy =
980 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield))
main.c 385 Player.p_energy, Player.p_brains, Player.p_magiclvl);
497 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
499 Player.p_energy =
500 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
920 if (Player.p_energy > Player.p_maxenergy / 10.0
921 && temp + 5.0 < Player.p_energy)
922 Player.p_energy -= temp;
950 Player.p_energy =
gamesupport.c 97 printw("G:Energy %.0f\n", playerp->p_energy);
247 dptr = &playerp->p_energy;

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