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  /src/games/phantasia/
misc.c 60 Player.p_gold += ((double) Player.p_crowns) * 5000.0;
204 Player.p_gold, Player.p_gems, Player.p_level, Player.p_charms);
232 Menu[0].cost, floor(Player.p_gold / Menu[0].cost));
235 if (cost > Player.p_gold || numitems < 0)
239 Player.p_gold -= cost;
249 Menu[1].cost, floor(Player.p_gold / Menu[1].cost));
255 if (cost > Player.p_gold || numitems < 0)
262 Player.p_gold -= cost;
272 Menu[2].cost, floor(Player.p_gold / Menu[2].cost));
275 if (cost > Player.p_gold || numitems < 0
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phantstruct.h 28 double p_gold; /* gold */ member in struct:player
interplayer.c 254 collecttaxes(Other.p_gold, Other.p_gems);
418 Player.p_gold = floor(Player.p_gold / 1.25) + 0.1;
435 Player.p_gold += arg1;
720 if (temp1 > Player.p_gold || temp1 < 0) {
741 Player.p_gold += floor(temp1);
855 Player.p_gold -= floor(temp1);
fight.c 434 Player.p_gold += Player.p_gems;
486 Player.p_gold /= 2.0;
495 Player.p_gold = MAX(0.0, Player.p_gold - 1.0);
551 Player.p_gold = 0.0;
gamesupport.c 111 mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
292 dptr = &playerp->p_gold;
main.c 838 if (temp < 0.0 || temp > Player.p_gold)
844 if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
850 Player.p_gold -= temp;

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