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Searched
refs:p_gold
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
misc.c
60
Player.
p_gold
+= ((double) Player.p_crowns) * 5000.0;
204
Player.
p_gold
, Player.p_gems, Player.p_level, Player.p_charms);
232
Menu[0].cost, floor(Player.
p_gold
/ Menu[0].cost));
235
if (cost > Player.
p_gold
|| numitems < 0)
239
Player.
p_gold
-= cost;
249
Menu[1].cost, floor(Player.
p_gold
/ Menu[1].cost));
255
if (cost > Player.
p_gold
|| numitems < 0)
262
Player.
p_gold
-= cost;
272
Menu[2].cost, floor(Player.
p_gold
/ Menu[2].cost));
275
if (cost > Player.
p_gold
|| numitems < 0
[
all
...]
phantstruct.h
28
double
p_gold
; /* gold */
member in struct:player
interplayer.c
254
collecttaxes(Other.
p_gold
, Other.p_gems);
418
Player.
p_gold
= floor(Player.
p_gold
/ 1.25) + 0.1;
435
Player.
p_gold
+= arg1;
720
if (temp1 > Player.
p_gold
|| temp1 < 0) {
741
Player.
p_gold
+= floor(temp1);
855
Player.
p_gold
-= floor(temp1);
fight.c
434
Player.
p_gold
+= Player.p_gems;
486
Player.
p_gold
/= 2.0;
495
Player.
p_gold
= MAX(0.0, Player.
p_gold
- 1.0);
551
Player.
p_gold
= 0.0;
gamesupport.c
111
mvprintw(2, 40, "P:Gold %.0f\n", playerp->
p_gold
);
292
dptr = &playerp->
p_gold
;
main.c
838
if (temp < 0.0 || temp > Player.
p_gold
)
844
if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.
p_gold
, 1))
850
Player.
p_gold
-= temp;
Completed in 36 milliseconds
Indexes created Mon Oct 20 20:10:13 GMT 2025