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  /src/games/phantasia/
macros.h 15 #define MAXMOVE() (Player.p_level * 1.5 + 1)
interplayer.c 93 if (fabs(Player.p_level - Other.p_level) > 20.0)
96 dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
108 mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.p_level);
141 if (Player.p_level > Other.p_level)
144 if (Other.p_level > Player.p_level
    [all...]
misc.c 44 inc = new - Player.p_level;
45 Player.p_level = new;
57 if (Player.p_crowns > 0 && Player.p_level >= 1000.0)
63 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL)
77 if (Player.p_level > 9999.0 && Player.p_specialtype != SC_VALAR)
183 blessingcost = 1000.0 * (Player.p_level + 5.0);
204 Player.p_gold, Player.p_gems, Player.p_level, Player.p_charms);
283 if (drandom() * numitems > Player.p_level / 10.0
423 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield,
577 if (Player.p_level < 1.0
    [all...]
phantstruct.h 14 double p_level; /* level */ member in struct:player
gamesupport.c 93 printw("D:Level %.0f\n", playerp->p_level);
232 dptr = &playerp->p_level;
487 Other.p_name, Other.p_login, Other.p_level,
547 if ((!found) || Player.p_level > sbuf.sb_level)
552 sbuf.sb_level = Player.p_level;
main.c 188 if (Player.p_level > 5.0)
288 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
290 if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
498 + Player.p_level / 3.0 + 2.0;
505 Player.p_mana += (Circle + Player.p_level) / 4.0;
559 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
582 if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
596 && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
688 Other.p_name, Other.p_level);
737 hilvl = Other.p_level;
    [all...]
fight.c 1323 if (Player.p_level <= 1000.0
1325 && Player.p_level >= 10.0) {

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