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Searched
refs:p_level
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/phantasia/
macros.h
15
#define MAXMOVE() (Player.
p_level
* 1.5 + 1)
interplayer.c
93
if (fabs(Player.
p_level
- Other.
p_level
) > 20.0)
96
dtemp = (Player.
p_level
- Other.
p_level
) / MAX(Player.
p_level
, Other.
p_level
);
108
mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname, Other.
p_level
);
141
if (Player.
p_level
> Other.
p_level
)
144
if (Other.
p_level
> Player.p_level
[
all
...]
misc.c
44
inc = new - Player.
p_level
;
45
Player.
p_level
= new;
57
if (Player.p_crowns > 0 && Player.
p_level
>= 1000.0)
63
if (Player.
p_level
>= 3000.0 && Player.p_specialtype < SC_COUNCIL)
77
if (Player.
p_level
> 9999.0 && Player.p_specialtype != SC_VALAR)
183
blessingcost = 1000.0 * (Player.
p_level
+ 5.0);
204
Player.p_gold, Player.p_gems, Player.
p_level
, Player.p_charms);
283
if (drandom() * numitems > Player.
p_level
/ 10.0
423
Player.
p_level
, Player.p_energy, Player.p_maxenergy + Player.p_shield,
577
if (Player.
p_level
< 1.0
[
all
...]
phantstruct.h
14
double
p_level
; /* level */
member in struct:player
gamesupport.c
93
printw("D:Level %.0f\n", playerp->
p_level
);
232
dptr = &playerp->
p_level
;
487
Other.p_name, Other.p_login, Other.
p_level
,
547
if ((!found) || Player.
p_level
> sbuf.sb_level)
552
sbuf.sb_level = Player.
p_level
;
main.c
188
if (Player.
p_level
> 5.0)
288
if (Player.
p_level
>= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
290
if (Player.
p_level
>= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
498
+ Player.
p_level
/ 3.0 + 2.0;
505
Player.p_mana += (Circle + Player.
p_level
) / 4.0;
559
if (Player.
p_level
< MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
582
if (Player.
p_level
< MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
596
&& temp > (Player.
p_level
+ Player.p_magiclvl) * 20.0)
688
Other.p_name, Other.
p_level
);
737
hilvl = Other.
p_level
;
[
all
...]
fight.c
1323
if (Player.
p_level
<= 1000.0
1325
&& Player.
p_level
>= 10.0) {
Completed in 20 milliseconds
Indexes created Thu Oct 02 14:10:14 GMT 2025