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    Searched refs:p_magiclvl (Results 1 - 6 of 6) sorted by relevancy

  /src/games/phantasia/
fight.c 654 if (Player.p_magiclvl >= ML_ALLORNOTHING)
656 if (Player.p_magiclvl >= ML_MAGICBOLT)
658 if (Player.p_magiclvl >= ML_FORCEFIELD)
660 if (Player.p_magiclvl >= ML_XFORM)
662 if (Player.p_magiclvl >= ML_INCRMIGHT)
664 if (Player.p_magiclvl >= ML_INVISIBLE)
666 if (Player.p_magiclvl >= ML_XPORT)
668 if (Player.p_magiclvl >= ML_PARALYZE)
713 if (Player.p_magiclvl < ML_MAGICBOLT)
731 inflict = dtemp * ROLL(15.0, sqrt(Player.p_magiclvl / 3.0 + 1.0))
    [all...]
phantstruct.h 24 double p_magiclvl; /* magic level */ member in struct:player
main.c 288 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
290 if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
385 Player.p_energy, Player.p_brains, Player.p_magiclvl);
559 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
582 if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
596 && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
954 Player.p_magiclvl =
interplayer.c 333 dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
470 Player.p_magiclvl += 0.5;
514 Player.p_magiclvl =
gamesupport.c 103 printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
272 dptr = &playerp->p_magiclvl;
misc.c 51 Player.p_magiclvl += statptr->c_magiclvl.increase * inc;
443 mvprintw(12, 0, "Magic Lvl : %9.0f", Player.p_magiclvl);
861 Player.p_magiclvl *= 0.97;
883 playerp->p_magiclvl =

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