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Searched
refs:p_magiclvl
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
fight.c
654
if (Player.
p_magiclvl
>= ML_ALLORNOTHING)
656
if (Player.
p_magiclvl
>= ML_MAGICBOLT)
658
if (Player.
p_magiclvl
>= ML_FORCEFIELD)
660
if (Player.
p_magiclvl
>= ML_XFORM)
662
if (Player.
p_magiclvl
>= ML_INCRMIGHT)
664
if (Player.
p_magiclvl
>= ML_INVISIBLE)
666
if (Player.
p_magiclvl
>= ML_XPORT)
668
if (Player.
p_magiclvl
>= ML_PARALYZE)
713
if (Player.
p_magiclvl
< ML_MAGICBOLT)
731
inflict = dtemp * ROLL(15.0, sqrt(Player.
p_magiclvl
/ 3.0 + 1.0))
[
all
...]
phantstruct.h
24
double
p_magiclvl
; /* magic level */
member in struct:player
main.c
288
if (Player.p_level >= MEL_CLOAK && Player.
p_magiclvl
>= ML_CLOAK)
290
if (Player.p_level >= MEL_TELEPORT && Player.
p_magiclvl
>= ML_TELEPORT)
385
Player.p_energy, Player.p_brains, Player.
p_magiclvl
);
559
if (Player.p_level < MEL_CLOAK || Player.
p_magiclvl
< ML_CLOAK)
582
if (Player.p_level < MEL_TELEPORT || Player.
p_magiclvl
< ML_TELEPORT)
596
&& temp > (Player.p_level + Player.
p_magiclvl
) * 20.0)
954
Player.
p_magiclvl
=
interplayer.c
333
dtemp *= (drandom() + 0.5) * Player.
p_magiclvl
* 0.2 + 2.0;
470
Player.
p_magiclvl
+= 0.5;
514
Player.
p_magiclvl
=
gamesupport.c
103
printw("L:Magic Level %.0f\n", playerp->
p_magiclvl
);
272
dptr = &playerp->
p_magiclvl
;
misc.c
51
Player.
p_magiclvl
+= statptr->c_magiclvl.increase * inc;
443
mvprintw(12, 0, "Magic Lvl : %9.0f", Player.
p_magiclvl
);
861
Player.
p_magiclvl
*= 0.97;
883
playerp->
p_magiclvl
=
Completed in 14 milliseconds
Indexes created Tue Oct 14 21:09:58 GMT 2025