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    Searched refs:p_x (Results 1 - 11 of 11) sorted by relevancy

  /src/games/hunt/huntd/
draw.c 60 if (pp->p_x == x && pp->p_y == y)
135 x = pp->p_x;
183 x = pp->p_x;
196 x = pp->p_x - 1;
201 x = pp->p_x - 1;
206 x = pp->p_x - 1;
220 x = pp->p_x + 1;
225 x = pp->p_x + 1;
230 x = pp->p_x + 1;
274 if (x == rpp->p_x && y == rpp->p_y
    [all...]
execute.c 201 x = pp->p_x;
289 if (newp->p_y == y && newp->p_x == x) {
311 fixshots(pp->p_y, pp->p_x, pp->p_over);
317 pp->p_x = x;
365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face,
372 showexpl(pp->p_y, pp->p_x, shot_type[req_index]);
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face,
419 showexpl(pp->p_y, pp->p_x, SLIME);
driver.c 679 fixshots(pp->p_y, pp->p_x, pp->p_over);
704 if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
735 (void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
753 np->p_x = pp->p_x;
760 showexpl(np->p_y, np->p_x, BOOT);
767 Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
769 Maze[pp->p_y][pp->p_x] = BOOT;
771 fixshots(pp->p_y, pp->p_x,
772 Maze[pp->p_y][pp->p_x]);
    [all...]
hunt.h 98 int p_x, p_y; member in struct:player_def
shots.c 156 Maze[pp->p_y][pp->p_x] = pp->p_face;
574 fixshots(pp->p_y, pp->p_x, pp->p_over);
577 Maze[pp->p_y][pp->p_x] = pp->p_over;
578 x = pp->p_x + pp->p_flyx;
631 pp->p_x = x;
1032 if (pp->p_x == x && pp->p_y == y)
1118 if (pp->p_y == bp->b_y && pp->p_x == bp->b_x) {
1135 if (pp->p_y == bp->b_y && pp->p_x == bp->b_x) {
answer.c 211 pp->p_x = 0;
280 newpp->p_x = x;
368 showexpl(newpp->p_y, newpp->p_x, FLYER);
  /src/games/phantasia/
misc.c 98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {
99 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND)
119 if (playerp->p_x == 0.0 && playerp->p_y == 0.0)
145 quadrant = ((playerp->p_x > 0.0) ? 1 : 0);
156 label, playerp->p_x, playerp->p_y);
179 size = sqrt(fabs(Player.p_x / 100)) + 1;
410 altercoordinates(Player.p_x - Player.p_x / 10.0,
728 xnew = Player.p_x + ROLL(1.0, 5.0);
741 xnew = SGN(Player.p_x) * MAX(fabs(Player.p_x), D_BEYOND)
    [all...]
phantstruct.h 31 double p_x; /* x coord */ member in struct:player
interplayer.c 44 if (Player.p_x == Other.p_x
379 && Enrgyvoid.ev_x == Player.p_x
583 || Circle >= CIRCLE(Other.p_x, Other.p_y)
594 Other.p_name, Other.p_x, Other.p_y);
783 temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
850 && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
main.c 215 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
235 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
400 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
402 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
470 x = Player.p_x;
477 x = Player.p_x;
484 x = Player.p_x + MAXMOVE();
491 x = Player.p_x - MAXMOVE();
525 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
590 temp = distance(Player.p_x, x, Player.p_y, y)
    [all...]
gamesupport.c 115 mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
307 dptr = &playerp->p_x;

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