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Searched
refs:p_x
(Results
1 - 11
of
11
) sorted by relevancy
/src/games/hunt/huntd/
draw.c
60
if (pp->
p_x
== x && pp->p_y == y)
135
x = pp->
p_x
;
183
x = pp->
p_x
;
196
x = pp->
p_x
- 1;
201
x = pp->
p_x
- 1;
206
x = pp->
p_x
- 1;
220
x = pp->
p_x
+ 1;
225
x = pp->
p_x
+ 1;
230
x = pp->
p_x
+ 1;
274
if (x == rpp->
p_x
&& y == rpp->p_y
[
all
...]
execute.c
201
x = pp->
p_x
;
289
if (newp->p_y == y && newp->
p_x
== x) {
311
fixshots(pp->p_y, pp->
p_x
, pp->p_over);
317
pp->
p_x
= x;
365
add_shot(shot_type[req_index], pp->p_y, pp->
p_x
, pp->p_face,
372
showexpl(pp->p_y, pp->
p_x
, shot_type[req_index]);
412
add_shot(SLIME, pp->p_y, pp->
p_x
, pp->p_face,
419
showexpl(pp->p_y, pp->
p_x
, SLIME);
driver.c
679
fixshots(pp->p_y, pp->
p_x
, pp->p_over);
704
if (bp->b_x == pp->
p_x
&& bp->b_y == pp->p_y)
735
(void) add_shot(len, pp->p_y, pp->
p_x
, pp->p_face, x,
753
np->
p_x
= pp->
p_x
;
760
showexpl(np->p_y, np->
p_x
, BOOT);
767
Maze[pp->p_y][pp->
p_x
] = BOOT_PAIR;
769
Maze[pp->p_y][pp->
p_x
] = BOOT;
771
fixshots(pp->p_y, pp->
p_x
,
772
Maze[pp->p_y][pp->
p_x
]);
[
all
...]
hunt.h
98
int
p_x
, p_y;
member in struct:player_def
shots.c
156
Maze[pp->p_y][pp->
p_x
] = pp->p_face;
574
fixshots(pp->p_y, pp->
p_x
, pp->p_over);
577
Maze[pp->p_y][pp->
p_x
] = pp->p_over;
578
x = pp->
p_x
+ pp->p_flyx;
631
pp->
p_x
= x;
1032
if (pp->
p_x
== x && pp->p_y == y)
1118
if (pp->p_y == bp->b_y && pp->
p_x
== bp->b_x) {
1135
if (pp->p_y == bp->b_y && pp->
p_x
== bp->b_x) {
answer.c
211
pp->
p_x
= 0;
280
newpp->
p_x
= x;
368
showexpl(newpp->p_y, newpp->
p_x
, FLYER);
/src/games/phantasia/
misc.c
98
if ((circle = CIRCLE(playerp->
p_x
, playerp->p_y)) >= 1000.0) {
99
if (MAX(fabs(playerp->
p_x
), fabs(playerp->p_y)) > D_BEYOND)
119
if (playerp->
p_x
== 0.0 && playerp->p_y == 0.0)
145
quadrant = ((playerp->
p_x
> 0.0) ? 1 : 0);
156
label, playerp->
p_x
, playerp->p_y);
179
size = sqrt(fabs(Player.
p_x
/ 100)) + 1;
410
altercoordinates(Player.
p_x
- Player.
p_x
/ 10.0,
728
xnew = Player.
p_x
+ ROLL(1.0, 5.0);
741
xnew = SGN(Player.
p_x
) * MAX(fabs(Player.p_x), D_BEYOND)
[
all
...]
phantstruct.h
31
double
p_x
; /* x coord */
member in struct:player
interplayer.c
44
if (Player.
p_x
== Other.
p_x
379
&& Enrgyvoid.ev_x == Player.
p_x
583
|| Circle >= CIRCLE(Other.
p_x
, Other.p_y)
594
Other.p_name, Other.
p_x
, Other.p_y);
783
temp1 = distance(Player.
p_x
, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
850
&& CIRCLE(temp1, temp2) < CIRCLE(Other.
p_x
, Other.p_y)
main.c
215
altercoordinates(Player.
p_x
, Player.p_y, A_FORCED); /* set some flags */
235
&& (dtemp = fabs(Player.
p_x
)) == fabs(Player.p_y)
400
sscanf(Databuf, "%lf %lf", &Player.
p_x
, &Player.p_y);
402
if (fabs(Player.
p_x
) > D_EXPER || fabs(Player.p_y) > D_EXPER)
470
x = Player.
p_x
;
477
x = Player.
p_x
;
484
x = Player.
p_x
+ MAXMOVE();
491
x = Player.
p_x
- MAXMOVE();
525
if (distance(Player.
p_x
, x, Player.p_y, y) > MAXMOVE())
590
temp = distance(Player.
p_x
, x, Player.p_y, y)
[
all
...]
gamesupport.c
115
mvprintw(5, 40, "S:X-coord %.0f\n", playerp->
p_x
);
307
dptr = &playerp->
p_x
;
Completed in 316 milliseconds
Indexes created Wed Oct 15 16:09:53 GMT 2025