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    Searched refs:p_y (Results 1 - 11 of 11) sorted by relevancy

  /src/games/hunt/huntd/
execute.c 200 y = pp->p_y;
289 if (newp->p_y == y && newp->p_x == x) {
311 fixshots(pp->p_y, pp->p_x, pp->p_over);
316 pp->p_y = y;
365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face,
372 showexpl(pp->p_y, pp->p_x, shot_type[req_index]);
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face,
419 showexpl(pp->p_y, pp->p_x, SLIME);
draw.c 60 if (pp->p_x == x && pp->p_y == y)
136 y = pp->p_y;
184 y = pp->p_y;
274 if (x == rpp->p_x && y == rpp->p_y)
321 y = pp->p_y;
driver.c 679 fixshots(pp->p_y, pp->p_x, pp->p_over);
704 if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
735 (void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
754 np->p_y = pp->p_y;
760 showexpl(np->p_y, np->p_x, BOOT);
767 Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
769 Maze[pp->p_y][pp->p_x] = BOOT;
771 fixshots(pp->p_y, pp->p_x,
772 Maze[pp->p_y][pp->p_x])
    [all...]
hunt.h 98 int p_x, p_y; member in struct:player_def
shots.c 156 Maze[pp->p_y][pp->p_x] = pp->p_face;
574 fixshots(pp->p_y, pp->p_x, pp->p_over);
577 Maze[pp->p_y][pp->p_x] = pp->p_over;
579 y = pp->p_y + pp->p_flyy;
630 pp->p_y = y;
1032 if (pp->p_x == x && pp->p_y == y)
1118 if (pp->p_y == bp->b_y && pp->p_x == bp->b_x) {
1135 if (pp->p_y == bp->b_y && pp->p_x == bp->b_x) {
answer.c 210 pp->p_y = 0;
281 newpp->p_y = y;
368 showexpl(newpp->p_y, newpp->p_x, FLYER);
  /src/games/phantasia/
misc.c 98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {
99 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND)
119 if (playerp->p_x == 0.0 && playerp->p_y == 0.0)
146 quadrant += ((playerp->p_y >= 0.0) ? 2 : 0);
156 label, playerp->p_x, playerp->p_y);
411 Player.p_y - Player.p_y / 10.0, A_SPECIFIC);
729 ynew = Player.p_y - ROLL(1.0, 5.0);
743 ynew = SGN(Player.p_y) * MAX(fabs(Player.p_y), D_BEYOND)
    [all...]
phantstruct.h 32 double p_y; /* y coord */ member in struct:player
interplayer.c 45 && Player.p_y == Other.p_y
380 && Enrgyvoid.ev_y == Player.p_y)
583 || Circle >= CIRCLE(Other.p_x, Other.p_y)
594 Other.p_name, Other.p_x, Other.p_y);
783 temp1 = distance(Player.p_x, Enrgyvoid.ev_x, Player.p_y, Enrgyvoid.ev_y);
850 && CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
main.c 215 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
235 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
400 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
402 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
471 y = Player.p_y + MAXMOVE();
478 y = Player.p_y - MAXMOVE();
485 y = Player.p_y;
492 y = Player.p_y;
525 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
590 temp = distance(Player.p_x, x, Player.p_y, y)
    [all...]
gamesupport.c 116 mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
312 dptr = &playerp->p_y;

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