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  /src/games/rogue/
main.c 77 put_player(party_room);
trap.c 166 if ((i == 0) && (party_room != NO_ROOM)) {
168 row = get_rand((rooms[party_room].top_row+1),
169 (rooms[party_room].bottom_row-1));
170 col = get_rand((rooms[party_room].left_col+1),
171 (rooms[party_room].right_col-1));
save.c 133 r_write(fp, &party_room, sizeof(party_room));
202 r_read(fp, &party_room, sizeof(party_room));
object.c 189 if (party_room != NO_ROOM) {
665 party_room = gr_room();
667 n = rand_percent(99) ? party_objects(party_room) : 11;
669 party_monsters(party_room, n);
level.c 80 short party_room = NO_ROOM; variable in typeref:typename:short
159 party_room = 0;
161 big_room = ((party_room != NO_ROOM) && rand_percent(1));
388 party_room = NO_ROOM;
rogue.h 698 extern short party_room;
monster.c 571 wake_percent = (rn == party_room) ? PARTY_WAKE_PERCENT : WAKE_PERCENT;

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