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Searched
refs:party_room
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
main.c
77
put_player(
party_room
);
trap.c
166
if ((i == 0) && (
party_room
!= NO_ROOM)) {
168
row = get_rand((rooms[
party_room
].top_row+1),
169
(rooms[
party_room
].bottom_row-1));
170
col = get_rand((rooms[
party_room
].left_col+1),
171
(rooms[
party_room
].right_col-1));
save.c
133
r_write(fp, &
party_room
, sizeof(
party_room
));
202
r_read(fp, &
party_room
, sizeof(
party_room
));
object.c
189
if (
party_room
!= NO_ROOM) {
665
party_room
= gr_room();
667
n = rand_percent(99) ? party_objects(
party_room
) : 11;
669
party_monsters(
party_room
, n);
level.c
80
short
party_room
= NO_ROOM;
variable in typeref:typename:short
159
party_room
= 0;
161
big_room = ((
party_room
!= NO_ROOM) && rand_percent(1));
388
party_room
= NO_ROOM;
rogue.h
698
extern short
party_room
;
monster.c
571
wake_percent = (rn ==
party_room
) ? PARTY_WAKE_PERCENT : WAKE_PERCENT;
Completed in 14 milliseconds
Indexes created Sat Oct 18 21:09:54 GMT 2025