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  /src/games/rogue/
ring.c 62 short r_rings; variable
80 if (r_rings == 2) {
99 if (r_rings == 1) {
155 if (r_rings == 0) {
255 if (r_rings == 0) {
269 stealthy, r_rings, e_rings, r_teleport, sustain_strength,
282 r_rings = 0;
297 r_rings++;
hit.c 80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
442 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
453 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
rogue.h 699 extern short r_rings;

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