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    Searched refs:r_y (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hunt/huntd/
expl.c 168 while (r->r_y != 0) {
170 switch (Maze[r->r_y][r->r_x]) {
177 save_char = Maze[r->r_y][r->r_x];
181 if (Maze[r->r_y][r->r_x] == SPACE)
189 if (r->r_y != 0) {
193 Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
195 pp = play_at(r->r_y, r->r_x);
203 pp->p_over = Orig_maze[r->r_y][r->r_x];
205 Maze[r->r_y][r->r_x] = FLYER
    [all...]
hunt.h 129 int r_x, r_y; member in struct:regen_def
  /src/sys/arch/sparc/include/
reg.h 83 int r_y; /* %y register */ member in struct:reg
  /src/sys/arch/sparc64/include/
reg.h 146 int r_y; /* %y register */ member in struct:reg32
155 int r_y; /* %y register -- 32-bits */ member in struct:reg64
  /src/sys/arch/sparc64/sparc64/
process_machdep.c 125 regs->r_y = tf->tf_y;
137 regp->r_y = tf->tf_y;
158 tf->tf_y = regs->r_y;
172 tf->tf_y = regp->r_y;
netbsd32_machdep.c 277 regs->r_y = tf->tf_y;
294 tf->tf_y = regs->r_y;

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