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    Searched refs:rand_percent (Results 1 - 12 of 12) sorted by relevancy

  /src/games/rogue/
spec_hit.c 75 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
128 if (rand_percent(12)) {
144 if (rand_percent(freeze_percent)) {
160 if ((rogue.gold <= 0) || rand_percent(10)) {
183 if (rand_percent(15)) {
260 if (!rand_percent((int)monster->drop_percent)) {
404 if (rand_percent(sting_chance)) {
417 if (rand_percent(80) || (rogue.exp <= 5)) {
437 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
467 if (rand_percent(45))
    [all...]
random.c 137 rand_percent(int percentage) function in typeref:typename:int
trap.c 99 if (rand_percent(rogue.exp + ring_exp)) {
122 if ((!sustain_strength) && rand_percent(40) &&
259 if (rand_percent(17 + (rogue.exp + ring_exp))) {
zap.c 335 if (rand_percent(33)) {
358 if (rand_percent(33)) {
375 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
level.c 158 if (rand_percent(8)) {
161 big_room = ((party_room != NO_ROOM) && rand_percent(1));
293 if ((rn != r1) && (rn != r2) && (rn != r3) && rand_percent(40)) {
354 } while (rand_percent(4));
421 if ((cur_level > 2) && rand_percent(HIDE_PERCENT)) {
464 if (rand_percent(HIDE_PERCENT)) {
498 if (rand_percent(maze_percent)) {
657 if (rand_percent(20)) {
object.c 186 while (rand_percent(33)) {
213 if (is_maze || rand_percent(GOLD_PERCENT)) {
606 if (force_ration || rand_percent(80)) {
667 n = rand_percent(99) ? party_objects(party_room) : 11;
668 if (rand_percent(99)) {
hit.c 90 if (!rand_percent(hit_chance)) {
138 if (!rand_percent(hit_chance)) {
monster.c 334 rand_percent(((stealthy > 0) ?
590 if (rand_percent(wake_percent)) {
773 } else if (rand_percent(15)) {
797 if (!rand_percent(FLIT_PERCENT + ((monster->m_flags & FLIES) ? 20 : 0))) {
800 if (rand_percent(10)) {
move.c 101 if (rand_percent(R_TELE_PERCENT)) {
399 if (rand_percent(40)) {
throw.c 151 if (!rand_percent(hit_chance)) {
use.c 414 if ((obj->which_kind == FRUIT) || rand_percent(60)) {
rogue.h 585 int rand_percent(int);

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